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Virtual Archaeology

Virtual Archaeology is a group dedicated to reconstructing ancient structures using 3D graphics software.


Polygon Center (1 threads, 238 posts)
    Freebies (39 posts)
    Social Thread 1 Featured September 2 , 2006

    Know of places to obtain models? Post them here. ...
    5 Members have made 31 Posts here to date.
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    New Version of MoI Released Today....
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    Author: * Phenom Leonidas - 24 Posts on this thread out of 526 Posts sitewide.
    Date: Dec 24, 2006 - 10:34

    A new version of MoI was released today. So if you don't get any cool toys from Santa, download this and make something. sheesh! Get it here...


    MoI


    What's new:
    New translation infrastructure and new language support. You can now switch the current language for the UI in the Options dialog, the current choices are English, French, German, and Spanish. Translations are thanks to:
    French: Pilou
    German: Tony Kluever
    Spanish: David de las Heras

    Major boolean and trim bug fix, many booleans and trims that used to fail now work.

    New Transform/Array tools for replicating objects. Includes Array/Grid for copying objects into a rectangular or cubic block, Array/Circular for copying objects around in a circular pattern with optional steps for spiral-staircase type patterns, and Array/Curve for copying objects along a path curve.

    Added support for .3ds file format export.

    Updated IGES export - exported surfaces from solids and joined objects should now all have a consistent normal direction.

    Fixed a bug in Shell and Offset, where some non-solid joined surfaces could offset surfaces in different normal directions.

    Bug fix for Scale1D - this didn't work properly if you were scaling in some direction other than one of the world axis directions.

    Update to Loft so that it is not as sensitive to the spacing between sections.

    Similar update to Curve / Through points, it does not bulge out as wildly with uneven spacing.


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