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Author: * Lucius Julius Caesar -
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Date: Nov 17, 2006 - 20:57
Rule 2
2.0 ROMAN SOCIETY.
2.1 CLASSES.
Historically,
Roman citizens were either members of the patrician class or the plebeian class.
Members of both classes could belong to the Senate and hold most government
positions. Some civil offices and priesthoods could only be filled by one
class or the other. In Imperium, a PC's class has the following effects:
2.1.1 Only
a member of the plebeian class may hold the office of Tribune of the Plebs .
2.1.2 The Family
Reputation Value of a PC belonging to the plebeian class
starts at Zero.
2.1.3 PCs
of the patrician class start the game with a Family Reputation
Value of 500 points.
2.1.4 PCs
of the patrician class receive a bonus of 500 points
added to their Religious Value for the purposes of voting in
the election of a Pontifex Maximus ONLY.
A number of
scenarios are offered for new players where the PC's class, family
reputation value and starting offices may vary from the examples above.
2.2 CAREER PATHS.
2.2.1
The career paths available for PC's to follow in Imperium include various commercial activities and holding government , military , and religious offices. The specific duties,
rights, and prerequisites for offices are described in detail in other
sections of the rules.
2.2.2. Although
there were many more offices in ancient Rome than those covered in
the rules, the number of offices has been limited in Imperium simply
as a matter of logistical convenience for the Umpire. Please inform
the Umpire by e-mail if you have a compelling argument for expanding
the list of offices, their duties, etc.
2.2.3
Please note that your paterfamilias PC starts the game in the order/office
that is stated in the chosen player scenario.
2.2.4 After
you have selected your PC's initial scenario when you join the game,
almost all career advancements you can achieve will depend upon your
PC being appointed or elected to a post by other players. This means
you'll have to some real "politicking" to advance your career. You
can also gain the support of NPC characters played by the Umpire through
persuasive campaign speeches, gifts, or bribes.
2.2.5 CHART OF CIVIL
OFFICE & CLASS VALUES:
*
Office is held for life of PC & is considered "Currently Held" in addition
to any other Civil office.
** Applied to Family Reputation value.
*** Appointed by a Dictator for the duration of his term.
****
Held in conjunction with the office of Senator ONLY.
# This office cannot be held
in conjunction with any elected office and is held only when no higher or
current elected office is held. Once a player achieves the rank of Magistrate
or Senator it is lost permanently.
2.2.6 CHART
OF MILITARY HONORS & OFFICE VALUES:
* --
All military honors are considered Currently Held once received.
2.2.7 CHART OF RELIGIOUS
OFFICE VALUES:
* -- Office
is held for life of PC & is considered "Currently Held" in addition
to any other Religious office, unless revoked by order of the Pontifex
Maximus following a majority vote to strip the PC of this office. If
revoked the player retains the 'Previously Held' points.
2.2.8
The "Value If Previously Held" is based on a PC holding an office for one
game-year. When a PC holds an office for less than one year, the "Value If
Previously Held" will be pro-rated accordingly.
2.3 FAMILY MEMBERS.
2.3.1
You may play as NPC members of your PC's immediate family
(wife, sons, daughters). Members of extended family (brothers, cousins, uncles
etc) may be used for speaking purposes only.
Each
PC may have NO MORE than THREE children plus a spouse.
Family
members may ONLY hold the following civil, military or religious offices,
subject, where required, to them being elected or appointed in the proper
manner. One-half the value
of the offices family-member NPCs hold and the honours they acquire will be
added to the paterfamilias PC's corresponding civil, military, religious,
and cultural value.
2.3.1.1
TABLE OF PERMITTED FAMILY NPC OFFICES
SEX-CLASS-AGE |
CIVIL |
MILITARY |
RELIGIOUS |
Male
Patricians
(17 years +) |
Aedile,
Magistrate#, Quaestor** |
Sexmenstris
Tribune, Angustriclavian Tribune, Laticlavian Tribune* and Military
Quaestor** |
None |
Male
Plebeians
(17 years +) |
Aedile,
Magistrate#, Quaestor** |
Sexmenstris
Tribune, Angustriclavian Tribune, Laticlavian Tribune* and Military
Quaestor** |
None |
Female
Patricians
(6-12 years) |
N/A |
N/A |
|
* Only
holders of the rank of Magistrate. May not be held more than once for a
maximum of one year.
** May be held only once as either a Civil or Military
Office, not both. Does NOT grant admission to the Senate on completions
until the death or retirment of the paterfamilias PC.
# Automatically awarded after serving as Aedile.
2.3.2
When a paterfamilias PC dies his
eldest son (or inheriting nephew/brother if he has no male children of age)
becomes the player's new paterfamilias PC. 50%
of the PC's closing family reputation value MINUS the class base value (50%
(PC FamRep-base FamRep) + FamRep base) forms the new paterfamilias' starting
Family Reputation Value. In addition, unless otherwise stipulated in a written
will previously submitted to the Umpire, the elder son inherits all the debts
and assets of the deceased PC.
2.3.2.1 Players may
leave their estates to other players in their wills only by prior umpire
consent of at least 6 game months. Such 'out of family' bequests are subject
to a fixed tax of 50% AFTER all debts of the pc are paid.
2.3.3 PCs who are married
may divorce their wives at any time for any reason simply by notifying the
Umpire of their desire to do so. Divorce may affect a PC's Family Reputation
Value, will require the repayment of the dowry received and/or have other
consequences.
2.3.4 PCs who are unmarried
may become married in either of two ways:
2.3.4.1 They
may make arrangements privately with another PC to marry one of the second
PC's daughters.
2.3.4.2 They may ask
the Umpire to find them a suitable (and hopefully willing) bridal candidate.
Players using this method must e-mail the Umpire with his specific characteristics
he's looking for in a wife (e.g., her age, family status, personal traits,
dowry, etc.). A player who asks the Umpire to find a bride will have a fee
of 30 D. per month deducted from his treasury until a suitable candidate
is found and her paterfamilias agrees to the marriage.
2.3.4.3
Players who's PC or PC's son marry a PC or NPC bride will receive a dowry
with the marriage which they may add to their status report and use freely.
Dowry size is subject to negotiation with the PC or NPC parents of the bride
and will vary according to the wealth and beauty of the bride and the groom.
(Poor, pretty brides will usually have lower dowries than rich ugly ones).
2.3.5 Adoption:
to adopt a son or daughter email the umpire and state the age, sex and class
of child you wish to adopt. The umpire will then inform you of the choices
available to you and the cost. Note the quality and cost of the children
on offer will reflect your pc's social standing and wealth, so a rich Patrician
Consular will have access to a better grade of adopted child than a poorer
Plebeian Aedile. A finders fee of 30D. per month is deducted from his
treasury until a suitable child is found in addition to the fee required
by the child's family. You may NOT exceed the maximum family size through
adoption.
Players
that wish to adopt another child but are already at their maximum of three
children may do so by giving one of their other children up for adoption.
To do this email the umpire or make arrangements with another PC to find new
parents for your 'surplus' child. The umpire will inform the PC of the families
and sums offered by NPC interested parties. Giving a natural child up for
adoption is considered a 'MAJOR GIFT' and subject to the effects outlined
in rule 7.6.1.4 (with the exception that it affects only the giver and carries
no risk of criminal trial).
2.3.6
MARRYING FAMILY MEMBERS TO OTHER PCS
PC's may
marry their sons or daughters to other PCs or to the sons and daughters of
other PCs to forge closer emotional, political or friendship ties. Who then
controls the PC's married into other families in this way is dictated by the
form of marriage chosen and the formal agreement between the parties in the
following manner:
IN MANU:
The stricter form of marriage in which the daughter passes from her father's
family to the family of her husband. In this type of contract the PC who controls
the MALE partner in the union gains 100% control over the female partner for
as long as the MALE partner is alive or until he divorces the girl, which
only he may do.
In this
form of marriage the PC that is taking the female partner into this Family
has a higher chance of success in any covert act carried out by his new
wife/daughter-in-law against her former parents. The umpire will factor
in a higher than normal chance of any covert action succeeding when it is
carried out on a PC's former family member than with any other type of covert
attempt. This does not however in any way guarantee success or even that
the daughter will not inform her father of her husband's dishonouarble request.
SINE MANU: This more flexible form of marriage allows for the disolution of
the union by either party at any time. In this type of contract the daughter
remains part of her original family and therefore the two partners remain
under the control of their respective PC's.
In this
form of marriage the PC that is giving up the daughter retains full control
over his PC for 'covert' actions against the spouse or his family. The umpire
will factor in a higher than normal chance of any covert action succeeding
when it is carried out by the target's spouse/daughter-in-law than with
any other type of covert attempt. This does not however in any way guarantee
success.
2.4 CULTURAL CONTRIBUTIONS.
2.4.1 Cultural contributions
significantly affect a PC's popularity among the masses. They are the "bread
and circuses" factor that contribute to a PC's Assembly Influence rating.
2.4.2 The following
are ways different game actions add points to a PC's Cultural Contributions
Value:
2.4.2.1 ENTER
CHARIOT TEAM IN RACE - Adds 300 cultural points up
to 7,500 Gross Cultural Points, thereafter it adds 30 points.
2.4.2.2 SERVE
AS ARENA AEDILE -
Receives 200% of total prize pool in cultural action points per month
in which at least one chariot race is held, plus 200% of any
denari he spends to 'enrich' the event as CUL points. Denari spent
by other PC's to enrich the event (as opposed to boosting the prize
money) do not earn the aedile any points. Aediles are also subject
to the same 'banding' reductions as all other players. However their
percentage scale for their office expenses ONLY remains doubled throughout.
See table BELOW.
2.4.2.3 ENTER GLADIATOR IN
ARENA COMBAT - Adds
300 cultural points up to 7,500 Cultural Subtotal Value, thereafter
it adds 30 points.
2.4.2.4 SERVE
AS GLADIATORIAL
AEDILE - Receives 200% of total prize pool in cultural action
points per month in which at least one gladiatorial combat event is
held, plus 200% of any denari he spends to 'enrich' the event
as CUL points. Denari spent by other PC's to enrich the event (as opposed
to boosting the prize money) do not earn the aedile any points. Aediles
are also subject to the same 'banding' reductions as all other players.
However their percentage scale for their office expenses remains doubled
throughout. See table BELOW.
2.4.2.5 PRODUCE
PUBLIC SPECTACLE/ART/WORKS (e.g., a play, statue, monument, improvement
to public infrastructure) - If INSIDE Rome: Adds cultural action points of
up to 100% of the amount spent in D. to produce the event. If
Outside Rome adds cultural points of up to 25% of the amount
spent in D. NB: Money donations to the treasury are not permitted. See
Rule 2.4.3
2.4.2.6 PRODUCE
PRIVATE SPECTACLE/ART (e.g., dinner party, wedding, villa decorations)
- IF INSIDE ROME: Adds cultural action points of up to 25% the
amount spent in D. to produce the event. If OUTSIDE Rome earns
action points of up to 5% of D spent. See Rule 2.4.3
2.4.2.7 PURCHASE STABLES OR
PALESTRA. This adds 100 permanent Cultural Action Points per
structure for as long as the player holds it/them (entered in the
Stable/Palaestra section of their Cultural Status section).
2.4.3 LIMITATIONS
OF SPENDING ON CULTURAL CONTRIBUTION POINTS.
Whilst the populace is suitably impressed by a player's largess in public
and to a lesser extent, private spending, there is a law of diminishing
returns
in such things. Basically this means that the more you spend the more
they will take it for granted that you are just doing what comes naturally
and easily to a man with more money than sense. Carried Forward Cultural Action
Points, Games and race entry fees are INCLUDED in the ceilings stated below
. CUL points awarded for legislative successes and Palaestra and Stables are
IGNORED however.
This effects Cultural Action Points in the following way:
TYPE
OF WORK
|
UP
TO 5,000 G.C.P.*
|
5,000
- 10,000 G.C.P.
|
10,000
- 15,000 G.C.P.
|
OVER
15,000 G.C.P.
|
Public
Works inside Rome
|
100%
of D spent as C.A.P.**
|
50%
of D spent as C.A.P.
|
10%
of D spent as C.A.P.
|
1%
of D spent as C.A.P.
|
Public
Works outside Rome
|
25%
of D spent as C.A.P.
|
12,5%
of D spent as C.A.P.
|
2,5%
of D spent as C.A.P.
|
0,25%
of D spent as C.A.P.
|
Private
Works inside Rome
|
25%
of D spent as C.A.P.
|
12,5%
of D spent as C.A.P.
|
2,5%
of D spent as C.A.P.
|
0,25%
of D spent as C.A.P.
|
Private
Works outside Rome
|
5%
of D spent as C.A.P.
|
2,5%
of D spent as C.A.P.
|
0,5%
of D spent as C.A.P.
|
0.05%
of D spent as C.A.P.
|
| Games/Race
Aediles' Event Related CUL ONLY# |
200%
of D spent as C.A.P. |
100%
of D spent as C.A.P.** |
20%
of D spent as C.A.P. |
2%
of D spent as C.A.P. |
* G.C.P. Gross
Cultural Points
** C.A.P. Cultural
Action Points
# Only for
points relating to prize money and personal sponsorship of the event.
For all other Cultural activities the normal scale is used.
2.5 MOB VIOLENCE.
Rome
may be subjected to mob violence if the government fails to maintain food
supplies or allows too great a discrepancy in standard-of-living to develop
between the rich and the poor.
2.5.1 BREAD RIOTS
May
occur during Turns in which ten times the amount the Senate spends on
military forces multiplied by the tax
rate in Italia-Romanum is greater than
the sum of the amount invested in the trade of bulk goods X the tax rate
plus any food subsidy voted by the Senate.
NOTE:
The income generated by ventures trading bulk cargo in Game Turns that
follow a Turn in which a bread riot occurs is increased by 50% (see section
7.5).
2.5.3
CLASS RIOTS
May
occur during Turns in which the amount spent on private works plus
villa upgrades plus religious sacrifices and gifts is greater than
the amount spent on public works plus the amount of prize money awarded
in arena events. In addition, the higher Rome's tax rate (which is
added to any percentage risk), the more likely a class riot will occur.
2.5.3.1
If either type of riot occurs:
(a)
The Senate may not mobilize any new military forces during
the Turn following that in which a class or bread riot occurs (e.g.,
a riot in May means no troops may be raised in June).
(b)
Income from all sources except booty and plundering (see
Spoils of War, section 4.17) is cut in half during any
Turn in which a riot occurs.
2.6 FAMILY REPUTATION.
2.6.4
Failure to respond to a prosecution's request for evidence in a CRIMINAL
trial will result in the loss of 10% of
family reputation points. Players who do so
are also ineligible for their year end increase in family reputation for
the year in which they do so.
2.6.5 DEFENDANTS
in criminal or civil trials who are found guilty MAY loose UP TO
50% of their family reputation points at the discretion of the
umpire. The value lost, if any, will depend on the seriousness of the
crime, and will be limited if the jury was bribed against the defendant.
Minor cases will not generally result in the loss of any reputation
points.
2.6.6
At the end of each year, the umpire will increase each player's family
reputation score by 1% of the player's year-end total of CIV, CUL, REL,
and MIL scores. Players convicted of skimming during the year will
not be eligible for this year-end adjustment.
2.6.7 Note
that an advocate who successfully defends or prosecutes is not eligible
for an increase in family reputation value. Instead, he is eligible
for an increase in civil action points.
2.7 PATRON-CLIENT RELATIONSHIPS
2.7.1 Patron client relationships between
PCs are not permitted in Imperium. A pc's clients are represented
by his assembly and Senate influence values. Any relationship between
pc's is therefore subject to free choice at any time without possibility
of legal recourse.
2.8 END OF
YEAR ACTION POINT REDUCTIONS.
At the end of each game year, after updating the Family
reputation value of your pc (see rule 2.6.6), the various action
points earned throughout the year (and those carried forward from
previous years) in each section (CIVIL, MILITARY, RELIGIOUS & CULTURAL )
are reduced down to 10% of their end of year total. Only
action points are effected in this way, offices (previous and current)
and military awards are unaffected.
Copyright
1998 Richard DeBaun and Marco Berni 1998, 1999, 2000, 2001, 2002, 2003,
2004, 2007
No part of the preceding rules may be reproduced
in whole or in part or used in anyway without the copyright holders
prior written consent.
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