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Ancient Roman socio-political role-playing game.

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    Imperium Rule 2. ROMAN SOCIETY
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    Author: * Lucius Julius Caesar - 16 Posts on this thread out of 1,266 Posts sitewide.
    Date: Nov 17, 2006 - 20:57

    Rule 2

    2.0 ROMAN SOCIETY.

     

    2.1 CLASSES.

    Historically, Roman citizens were either members of the patrician class or the plebeian class. Members of both classes could belong to the Senate and hold most government positions. Some civil offices and priesthoods could only be filled by one class or the other. In Imperium, a PC's class has the following effects:

    2.1.1 Only a member of the plebeian class may hold the office of Tribune of the Plebs .

    2.1.2 The Family Reputation Value of a PC belonging to the plebeian class starts at Zero.

    2.1.3 PCs of the patrician class start the game with a Family Reputation Value of 500 points.

    2.1.4 PCs of the patrician class receive a bonus of 500 points added to their Religious Value for the purposes of voting in the election of a Pontifex Maximus ONLY.

    A number of scenarios are offered for new players where the PC's class, family reputation value and starting offices may vary from the examples above.

     

    2.2 CAREER PATHS.

     
    2.2.1 The career paths available for PC's to follow in Imperium include various commercial activities and holding government , military , and religious offices. The specific duties, rights, and prerequisites for offices are described in detail in other sections of the rules.

    2.2.2. Although there were many more offices in ancient Rome than those covered in the rules, the number of offices has been limited in Imperium simply as a matter of logistical convenience for the Umpire. Please inform the Umpire by e-mail if you have a compelling argument for expanding the list of offices, their duties, etc.

    2.2.3 Please note that your paterfamilias PC starts the game in the order/office that is stated in the chosen player scenario. 

    2.2.4 After you have selected your PC's initial scenario when you join the game, almost all career advancements you can achieve will depend upon your PC being appointed or elected to a post by other players. This means you'll have to some real "politicking" to advance your career. You can also gain the support of NPC characters played by the Umpire through persuasive campaign speeches, gifts, or bribes.
     

    2.2.5 CHART OF CIVIL OFFICE & CLASS VALUES:

     
    OFFICE/CLASS
    CURRENTLY HELD
    PREV. HELD
    Plebeian 
    None
    N/A
    Patrician
    500**
    N/A
    Equestrian#
    100
    None
    Aedile
    200
    20
    Civil Quaestor
    200
    20
    Magistrate
    300
    None
    Senator
    400
    *
    Praetor
    500
    50
    Pro praetor /Proconsul
    550
    55
    Consul
    600
    60
    Pontifex Maximus
    600
    60
    Censor
    700
    70
    Dictator
    800
    80
    Tribune of the Plebes
    500
    50
    Master of the Horse ***
    400
    40
    Princeps Senatus ****
    50
    5

    *     Office is held for life of PC & is considered "Currently Held" in addition to any other Civil office.
    **    Applied to Family Reputation value.
    ***   Appointed by a Dictator for the duration of his term.
    **** Held in conjunction with the office of Senator ONLY.
    #      This office cannot be held in conjunction with any elected office and is held only when no higher or current elected office is held. Once a player achieves the rank of Magistrate or Senator it is lost permanently.

    2.2.6 CHART OF MILITARY HONORS & OFFICE VALUES:

     
    OFFICE
    CURRENTLY HELD
    PREV. HELD
    Sextmenstris Tribune
    100
    10
    Military Quaestor
    200
    20
    Angusticlavian Tribune
    200
    20
    Camp Prefect
    300
    30
    Laticlavian Tribune
    400
    40
    Legate
    500
    50
    Army Commander
    600
    60
    Cavalry Standard (lead)
    10 
    *
    Cavalry Standard (gold)
    20
    *
    Spear Shaft (lead)
    15
    *
    Spear Shaft (gold)
    30
    *
    Crown (lead)
    20
    *
    Crown (gold)
    40
    *
    Crown (civic)
    100
    *
    Crown (grass)
    250
    *
    Ovation
    200
    Triumph
    500
    *
    * -- All military honors are considered Currently Held once received.

    2.2.7 CHART OF RELIGIOUS OFFICE VALUES:

     
    OFFICE
    CURRENTLY HELD
    PREV. HELD
    Priest
    100
    10*
    Vestal
    300
    30
    Auger
    200
    20*
    Pontifex Maximus
    600
    60

    * -- Office is held for life of PC & is considered "Currently Held" in addition to any other Religious office, unless revoked by order of the Pontifex Maximus following a majority vote to strip the PC of this office. If revoked the player retains the 'Previously Held' points.

    2.2.8 The "Value If Previously Held" is based on a PC holding an office for one game-year. When a PC holds an office for less than one year, the "Value If Previously Held" will be pro-rated accordingly.

    2.3 FAMILY MEMBERS.

     

    2.3.1 You may play as NPC members of your PC's immediate family (wife, sons, daughters). Members of extended family (brothers, cousins, uncles etc) may be used for speaking purposes only. 

    Each PC may have NO MORE than THREE children plus a spouse.

    Family members may ONLY hold the following civil, military or religious offices, subject, where required, to them being elected or appointed in the proper manner. One-half the value of the offices family-member NPCs hold and the honours they acquire will be added to the paterfamilias PC's corresponding civil, military, religious, and cultural value.

    2.3.1.1 TABLE OF PERMITTED FAMILY NPC OFFICES

    SEX-CLASS-AGE
    CIVIL
    MILITARY
    RELIGIOUS
    Male Patricians
    (17 years +)
    Aedile, Magistrate#, Quaestor**
    Sexmenstris Tribune, Angustriclavian Tribune, Laticlavian Tribune* and Military Quaestor**
    None
    Male Plebeians
    (17 years +)
    Aedile, Magistrate#, Quaestor**
    Sexmenstris Tribune, Angustriclavian Tribune, Laticlavian Tribune* and Military Quaestor**
    None
    Female Patricians
    (6-12 years)
    N/A
    N/A

    Junior Vestal

     

    * Only holders of the rank of Magistrate. May not be held more than once for a maximum of one year.
    ** May be held only once as either a Civil or Military Office, not both. Does NOT grant admission to the Senate on completions until the death or retirment of the paterfamilias PC.
    # Automatically awarded after serving as Aedile.

    2.3.2 When a paterfamilias PC dies his eldest son (or inheriting nephew/brother if he has no male children of age) becomes the player's new paterfamilias PC. 50% of the PC's closing family reputation value MINUS the class base value (50% (PC FamRep-base FamRep) + FamRep base) forms the new paterfamilias' starting Family Reputation Value. In addition, unless otherwise stipulated in a written will previously submitted to the Umpire, the elder son inherits all the debts and assets of the deceased PC.

    2.3.2.1 Players may leave their estates to other players in their wills only by prior umpire consent of at least 6 game months. Such 'out of family' bequests are subject to a fixed tax of 50% AFTER all debts of the pc are paid.

    2.3.3 PCs who are married may divorce their wives at any time for any reason simply by notifying the Umpire of their desire to do so. Divorce may affect a PC's Family Reputation Value, will require the repayment of the dowry received and/or have other consequences.

    2.3.4 PCs who are unmarried may become married in either of two ways:

    2.3.4.1 They may make arrangements privately with another PC to marry one of the second PC's daughters.

    2.3.4.2 They may ask the Umpire to find them a suitable (and hopefully willing) bridal candidate. Players using this method must e-mail the Umpire with his specific characteristics he's looking for in a wife (e.g., her age, family status, personal traits, dowry, etc.). A player who asks the Umpire to find a bride will have a fee of 30 D. per month deducted from his treasury until a suitable candidate is found and her paterfamilias agrees to the marriage.

    2.3.4.3 Players who's PC or PC's son marry a PC or NPC bride will receive a dowry with the marriage which they may add to their status report and use freely. Dowry size is subject to negotiation with the PC or NPC parents of the bride and will vary according to the wealth and beauty of the bride and the groom. (Poor, pretty brides will usually have lower dowries than rich ugly ones).
     

    2.3.5  Adoption: to adopt a son or daughter email the umpire and state the age, sex and class of child you wish to adopt.  The umpire will then inform you of the choices available to you and the cost.  Note the quality and cost of the children on offer will reflect your pc's social standing and wealth, so a rich Patrician Consular will have access to a better grade of adopted child than a poorer Plebeian Aedile.  A finders fee of 30D. per month is deducted from his treasury until a suitable child is found in addition to the fee required by the child's family. You may NOT exceed the maximum family size through adoption.

    Players that wish to adopt another child but are already at their maximum of three children may do so by giving one of their other children up for adoption. To do this email the umpire or make arrangements with another PC to find new parents for your 'surplus' child. The umpire will inform the PC of the families and sums offered by NPC interested parties. Giving a natural child up for adoption is considered a 'MAJOR GIFT' and subject to the effects outlined in rule 7.6.1.4 (with the exception that it affects only the giver and carries no risk of criminal trial).

    2.3.6 MARRYING FAMILY MEMBERS TO OTHER PCS

    PC's may marry their sons or daughters to other PCs or to the sons and daughters of other PCs to forge closer emotional, political or friendship ties. Who then controls the PC's married into other families in this way is dictated by the form of marriage chosen and the formal agreement between the parties in the following manner:

    IN MANU: The stricter form of marriage in which the daughter passes from her father's family to the family of her husband. In this type of contract the PC who controls the MALE partner in the union gains 100% control over the female partner for as long as the MALE partner is alive or until he divorces the girl, which only he may do.

    In this form of marriage the PC that is taking the female partner into this Family has a higher chance of success in any covert act carried out by his new wife/daughter-in-law against her former parents. The umpire will factor in a higher than normal chance of any covert action succeeding when it is carried out on a PC's former family member than with any other type of covert attempt. This does not however in any way guarantee success or even that the daughter will not inform her father of her husband's dishonouarble request.


    SINE MANU: This more flexible form of marriage allows for the disolution of the union by either party at any time. In this type of contract the daughter remains part of her original family and therefore the two partners remain under the control of their respective PC's.

    In this form of marriage the PC that is giving up the daughter retains full control over his PC for 'covert' actions against the spouse or his family. The umpire will factor in a higher than normal chance of any covert action succeeding when it is carried out by the target's spouse/daughter-in-law than with any other type of covert attempt. This does not however in any way guarantee success.

     

    2.4 CULTURAL CONTRIBUTIONS.

     
      2.4.1 Cultural contributions significantly affect a PC's popularity among the masses. They are the "bread and circuses" factor that contribute to a PC's Assembly Influence rating.

      2.4.2 The following are ways different game actions add points to a PC's Cultural Contributions Value:
       

        2.4.2.1 ENTER CHARIOT TEAM IN RACE - Adds 300 cultural points up to 7,500 Gross Cultural Points, thereafter it adds 30 points.

        2.4.2.2 SERVE AS ARENA AEDILE - Receives 200% of total prize pool in cultural action points per month in which at least one chariot race is held, plus 200% of  any denari he spends to 'enrich' the event as CUL points. Denari spent by other PC's to enrich the event (as opposed to boosting the prize money) do not earn the aedile any points. Aediles are also subject to the same 'banding' reductions as all other players. However their percentage scale for their office expenses ONLY remains doubled throughout. See table BELOW.

        2.4.2.3 ENTER GLADIATOR IN ARENA COMBAT - Adds 300 cultural points up to 7,500 Cultural Subtotal Value, thereafter it adds 30 points.

        2.4.2.4 SERVE AS GLADIATORIAL AEDILE - Receives 200% of total prize pool in cultural action points per month in which at least one gladiatorial combat event is held, plus 200% of  any denari he spends to 'enrich' the event as CUL points. Denari spent by other PC's to enrich the event (as opposed to boosting the prize money) do not earn the aedile any points. Aediles are also subject to the same 'banding' reductions as all other players. However their percentage scale for their office expenses remains doubled throughout. See table BELOW.

        2.4.2.5 PRODUCE PUBLIC SPECTACLE/ART/WORKS (e.g., a play, statue, monument, improvement to public infrastructure) - If INSIDE Rome: Adds cultural action points of up to 100% of the amount spent in D. to produce the event.  If Outside Rome adds cultural points of up to 25% of the amount spent in D.  NB: Money donations to the treasury are not permitted.  See Rule 2.4.3

        2.4.2.6 PRODUCE PRIVATE SPECTACLE/ART (e.g., dinner party, wedding, villa decorations) - IF INSIDE ROME: Adds cultural action points of up to 25% the amount spent in D. to produce the event.  If OUTSIDE Rome earns action points of up to 5% of D spent.  See Rule 2.4.3

        2.4.2.7  PURCHASE STABLES OR PALESTRA.  This adds 100 permanent Cultural Action Points per structure for as long as the player holds it/them (entered in the Stable/Palaestra section of their Cultural Status section).

    2.4.3 LIMITATIONS OF SPENDING ON CULTURAL CONTRIBUTION POINTS.  

    Whilst the populace is suitably impressed by a player's largess in public and to a lesser extent, private spending, there is a law of diminishing returns in such things.  Basically this means that the more you spend the more they will take it for granted that you are just doing what comes naturally and easily to a man with more money than sense. Carried Forward Cultural Action Points, Games and race entry fees are INCLUDED in the ceilings stated below . CUL points awarded for legislative successes and Palaestra and Stables are IGNORED however.

    This effects Cultural Action Points in the following way:

    TYPE OF WORK
    UP TO 5,000 G.C.P.*
    5,000 - 10,000 G.C.P.
    10,000 - 15,000 G.C.P.
    OVER 15,000 G.C.P.
    Public Works inside Rome
    100% of D spent as C.A.P.**
    50% of D spent as C.A.P.
    10% of D spent as C.A.P.
    1% of D spent as C.A.P.
    Public Works outside Rome
    25% of D spent as C.A.P.
    12,5% of D spent as C.A.P.
    2,5% of D spent as C.A.P.
    0,25% of D spent as C.A.P.
    Private Works inside Rome
    25% of D spent as C.A.P.
    12,5% of D spent as C.A.P.
    2,5% of D spent as C.A.P.
    0,25% of D spent as C.A.P.
    Private Works outside Rome
    5% of D spent as C.A.P.
    2,5% of D spent as C.A.P.
    0,5% of D spent as C.A.P.
    0.05% of D spent as C.A.P.
    Games/Race Aediles' Event Related CUL ONLY#
    200% of D spent as C.A.P.
    100% of D spent as C.A.P.**
    20% of D spent as C.A.P.
    2% of D spent as C.A.P.



    *  G.C.P. Gross Cultural Points

    ** C.A.P. Cultural Action Points

    # Only for points relating to prize money and personal sponsorship of the event. For all other Cultural activities the normal scale is used.

    2.5 MOB VIOLENCE.

     
    Rome may be subjected to mob violence if the government fails to maintain food supplies or allows too great a discrepancy in standard-of-living to develop between the rich and the poor.
    2.5.1 BREAD RIOTS
     
    May occur during Turns in which ten times the amount the Senate spends on military forces multiplied by the tax rate in Italia-Romanum is greater than the sum of the amount invested in the trade of bulk goods X the tax rate plus any food subsidy voted by the Senate.
    NOTE: The income generated by ventures trading bulk cargo in Game Turns that follow a Turn in which a bread riot occurs is increased by 50% (see section 7.5).
    2.5.3 CLASS RIOTS
     
    May occur during Turns in which the amount spent on private works plus villa upgrades plus religious sacrifices and gifts is greater than the amount spent on public works plus the amount of prize money awarded in arena events. In addition, the higher Rome's tax rate (which is added to any percentage risk), the more likely a class riot will occur.
    2.5.3.1 If either type of riot occurs:
     
    (a) The Senate may not mobilize any new military forces during the Turn following that in which a class or bread riot occurs (e.g., a riot in May means no troops may be raised in June).

    (b) Income from all sources except booty and plundering (see Spoils of War, section 4.17) is cut in half during any Turn in which a riot occurs.


     
     
     

    2.6 FAMILY REPUTATION.

     
    2.6.4 Failure to respond to a prosecution's request for evidence in a CRIMINAL trial will result in the loss of 10% of family reputation points.   Players who do so are also ineligible for their year end increase in family reputation for the year in which they do so.

    2.6.5 DEFENDANTS in criminal or civil trials who are found guilty MAY loose UP TO 50% of their family reputation points at the discretion of the umpire. The value lost, if any, will depend on the seriousness of the crime, and will be limited if the jury was bribed against the defendant. Minor cases will not generally result in the loss of any reputation points.

    2.6.6 At the end of each year, the umpire will increase each player's family reputation score by 1% of the player's year-end total of CIV, CUL, REL, and MIL scores.  Players convicted of skimming during the year will not be eligible for this year-end adjustment.

    2.6.7 Note that an advocate who successfully defends or prosecutes is not eligible for an increase in family reputation value. Instead, he is eligible for an increase in civil action points.
     

    2.7  PATRON-CLIENT RELATIONSHIPS

     
    2.7.1  Patron client relationships between PCs are not permitted in Imperium.  A pc's clients are represented by his assembly and Senate influence values.  Any relationship between pc's is therefore subject to free choice at any time without possibility of legal recourse.
       

    2.8  END OF YEAR ACTION POINT REDUCTIONS.

    At the end of each game year, after updating the Family reputation value of your pc (see rule 2.6.6), the various action points earned throughout the year (and those carried forward from previous years) in each section (CIVIL, MILITARY, RELIGIOUS & CULTURAL ) are reduced down to 10% of their end of year total.  Only action points are effected in this way, offices (previous and current) and military awards are unaffected.


     

    Copyright 1998 Richard DeBaun and Marco Berni 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2007

    No part of the preceding rules may be reproduced in whole or in part or used in anyway without the copyright holders prior written consent.

     

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