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Ancient Roman socio-political role-playing game.

Imperium


Maps and Imperium Images (1 threads, 146 posts)
    Maps of Roman Provinces (8 posts)
    Role Play Thread

    Maps of Roman Provinces ...
    1 Member has made 8 Posts here to date.
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    Sicilia
    LuciusCaesar.gif
    Author: * Lucius Julius Caesar - 8 Posts on this thread out of 1,266 Posts sitewide.
    Date: Nov 3, 2006 - 13:31

    Sicilia

    siciliaM3

    Population
    240,000
    Tactical map: siciliaTM
    Total GDP/MHT
    81,000
    Ruled by:  Praetor: Arminius Terentius Auricomus (npc); Quaestor: Gaius Curius Hibernica (semi-npc)
    Tax to Roma
    4,860
    Regional Productivity:  1.0
    Dist. Rating
    1.5
    Status:  Provincia Romana
    Mod.
    0.543
    Relationship towards Roma:  normal

    City
    Pop.
    Citiz.
    GDP/MHT
    Tax to Roma
    LocVal
    TradeCTRL
    Relations
    Status
    RecCost
    Features
    Works
    Syracusa
    40000
    Roma
    21000
    6%
    1260
    4
    COL
    normal
    100%
    0
    F
    none
    Agrigentum
    20000
    Roma
    6000
    6%
    360
    2
    COL
    normal
    100%
    0
    M
    none
    Catana
    20000
    Roma
    6000
    6%
    360
    2
    COL
    normal
    100%
    0
    none
    Henna
    30000
    Roma
    9000
    6%
    540
    3
    COL
    normal
    100%
    0
    M
    none
    Lilybaeum
    30000
    Roma
    9000
    6%
    540
    3
    COL
    normal
    100%
    0
    none
    Messana
    30000
    Roma
    9000
    6%
    540
    3
    COL
    normal
    100%
    0
    none
    Panormus
    20000
    Roma
    6000
    6%
    360
    2
    COL
    normal
    100%
    0
    F
    none
    Segesta
    20000
    Roma
    6000
    6%
    360
    2
    COL
    normal
    100%
    0
    M
    none
    Tauromenium
    30000
    Roma
    9000
    6%
    540
    3
    COL
    normal
    100%
    0
    none

    Trade Control: RCON = Roma Controlled; COL = Roman Colony; ALLY = Allied Control; IND = Independent.
    Status is the current status of the city
    , if not 100% the city is damaged. RecCost shows the amount to recover if the city is too damaged.
    Features: M = Mountain; R = River; F = Fortified.
    Works shows if a city is under upgrade.


     


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