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Virtual Archaeology

Virtual Archaeology is a group dedicated to reconstructing ancient structures using 3D graphics software.


Project Gallery (5 threads, 696 posts)
    Views and Renders of your projects (92 posts)
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    Post renders of your reconstruction project here, regardless of its state. Add your render notes, post any questions or discussion points here as well. ...
    8 Members have made 57 Posts here to date.
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    Agreed about Virtual Archaeology
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    Author: * QuintusCinna Cocceius - 17 Posts on this thread out of 1,077 Posts sitewide.
    Date: May 19, 2005 - 16:26

    Didn't mean to put you on the spotlight. One of the downfalls of virtual reconstruction is that scholars or multimedia programmers call their virtual reconstruction the absolute truth. Look at the CVRLab at UCLA. http://cvrlab.org/projects/real_time/roman_forum/aedes_castoris/aedes_castoris.html . They received millions in grant money to create these buildings such as the Temple of Castor I link you to, but they managed to overlook the obvious to anybody that knows about the Temple of Castor. On the sides of the temple, below the columns the basement should have numerous doors along it. These were used for money vaults. It would sound rediculous to care for the people not knowing anything about the temple in the first place, but since the very importance of this temple was its vaults, these sort of things are reckless (*ranting*). Just because somebody might have a doctorate degree and calls him/herself a specialist, doesn't mean that the project is correct.

    Like non-digital models, a digital model can provide precise archaeological information. Digital models can show a building's exterior and interior with accurate color and lighting in different stages of construction or erosion. It can scale to accurate size and accompany information offering epigraphy, ancient and archaeological sources, and photographs. It has the capability to embody different theories in a respect that, clearly, cannot be prepared at all on a physical site and which can be enlisted in a printed publication only with some struggle. Through the use of software toggling, single details of an edifice (the coffers, tiles, windows, and the like.) can and must be easily altered in conformity with the numerous concepts. It is the virtual reconstruction’s advantage that it very easily can change parameters. Virtual reconstructions can give a very naturalistic presentation of objects and surfaces, but often with a maltreated effort to generate photorealism. Here, a 2D program like Photoshop gives a better tool for generating pictures, but unfortunately the person has to be a good artist.


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