Author: * LuciusFlaccus Valerius -
10 Posts
on this thread out of
1,067 Posts
sitewide.
Date: Jan 31, 2004 - 12:17
VIII LUDI ROMANI
VIII.I Gladiatorial Games
a) There are several types of gladiators, with corresponding weaknesses and strengths, and varying cost. They are:
Mediocre: 3000 D
Good: 6000 D
Premium: 7500 D
b) In order to keep your gladiators, you must do one of two things. Either purchase a palaestra, or gladiator school, for 22500 D, or pay 50% of your gladiator’s initial cost each year for housing him.
c) As stated before, different classes of gladiator have different strengths and weaknesses. Mediocre gladiators suffer a loss of 2 ability points. Good gladiators suffer no less, and premium gladiators add one ability point.
d) Once purchased, the purchaser must notify an Aedile, or lacking one, Magister Casca Servilius, as to their gladiator. The Aedile will then roll a ten sided die twice: once for the gladiator’s fortune, or luck, and once for the gladiator’s ability.
e) To roll for fortune, the Aedile will use a ten sided die. The result of the roll will then be applied to a number line, starting at –5, and going up to 5, as such:
1 2 3 4 5 6 7 8 9 0
-5 –4 –3 –2 –1 1 2 3 4 5
To roll for ability, the Aedile will again roll a ten sided die, this time taking the result as the gladiator’s ability. (for instance, if the Aedile rolls a 4, then 4 is the ability count for the gladiator).
f) Adding the gladiator’s class, fortune, and ability will result in the gladiator’s overall point count.
g) Either the Aediles, or regular Roman citizens, may hold gladiatorial games. When doing so, they must set an entrance fee for each gladiator, to be no less than 3000 D. Also, when the owner enters his/her gladiator(s), they must include the CFA points.
h) Once all gladiators have been entered, the Aedile/sponsor must break them into equal groups of ten or less. Then, each gladiator in each group is assigned a number from 0 to 9 at random.
i) After this, the Aedile/sponsor must determine what kind of games they are to hold – tournament or series. Tournaments are just that – tournaments that ultimately end in one winning gladiator (in this case, the winning gladiator receives the total of the entry fees). Series games are where multiple individual matches occur. Winners of these matches are returned their entrance fees, and awarded the entrance fee of their defeated counterpart.
j) To determine the combats, the Aedile/sponsor will then roll two ten sided dice. The results on each die will correspond to a gladiator – for instance, a 5 and a 6 are rolled. This means that gladiator 5 will fight gladiator 6. (NOTE: both doubles and used numbers will be ignored).
k) To conclude the combat, the Aedile/sponsor will compare the two gladiators’ CFA totals. Whichever gladiator has the higher number wins the contest.
l) In the event of a tie, whichever gladiator has the higher Fortuna rating wins. In the event of equal Fortuna ratings, the Aedile/Sponsor will flip a coin to determine the winner. In Fortuna matchs, the winning gladiator receives an additional point of Fortuna.
l) Winning gladiators receive one point of ability. Gladiators who win three contests consecutively are awarded three points of Fortune. Gladiators lose one point of Fortune and gain one point of Ability for every four contests they enter, regardless of win/lose records.
m) If a gladiator is defeated in a match by more than seven points, the defeated gladiator dies. The winning gladiator in a deathmatch receives an additional point of ability.
l) There are upper limits to both ability and Fortune – therefore, a gladiator can accumulate no more than 25 ability or fortune points.
VIII.II Chariot Races
a) In order to participate in chariot races, members must buy at least one of the following types of chariot teams: Mediocre, Good, and Premium. Also, the member must either buy a chariot stables in which to house their teams, or pay 50% of the team’s initial cost each year as a maintenance fee.
b) Mediocre teams cost 4500 D, and suffer a loss of one modifier point. Good teams cost 9000 D and suffer no loss of modifier points. Premium teams cost 13500 D and receive one modifier point.
c) Fortune, or Luck, and Ability points are awarded to the chariot team once its purchase is reported to either one of the Aediles or one of the Censors. The Aedile/Censor will follow the same procedures as when assigning Fortune and Ability points to gladiators.
d) As with gladiatorial games, entrance fees of no less than 3000 D must be levied upon all entrees in a chariot race. Also, owners must post the MFA points for their entrees.
e) No more than 10 teams may enter a race.
f) To determine the outcome, the Aedile (NOTE: only aediles may hold chariot races) will assign a number from 0 through 9 to each team at random. After this is done, the aedile will roll a ten sided die for each team. The result is added to that team’s MFA points for an overall score.
g) The team with the highest overall score is declared the winner of the race.
h) The aedile will then roll two ten sided dice to determine the results of Jockeying (Jockeying is the process of clashing and bumping inherent to all races). As in gladiatorial games, the two numbers that are rolled are the two teams that clash.
i) The aedile will then compare the two teams’ MFA points. Whichever team has the higher point count wins, and the loser is kicked out of the race (even if he placed first in the original rolls. In this event, whomever came in second becomes the winner of the race overall). If the difference is larger than 15, the losing team dies, and is lost to its owner.
j) Jockeying can only be done twice per race.
k) The winner of the race is awarded the entrance fees, and one point of ability. The winner of a Jockeying match up gains one point of ability and one point of fortune. If a team wins three races consecutively, it is awarded three points of fortune. For every four races a team participates in, it shall lose one point of fortune.
l) Each team has a maximum point count of 30 Fortune and 30 Ability.
m) Results of each roll will be emailed to the Magister Casca Servilius.
LVF
|