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Like I said, don't cross swords with Victoria. You'll wind up here, exiled, alone and having to read the 100 pages of the Imperium rules for fun.
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IMPERIUM: THE GAME OF ROME
The rules shown in BLACK are existing rules that have not been altered, this does not mean that they will not be altered in future phases of the rules revisions.
The rules shown in RED are new rules or rules that have been altered in some way, they are ACTIVE.
They will stay in red until the next revision when those that are confirmed as they are will be changed to black.
The rules shown in GREY are under review but remain ACTIVE.
The rules in GREY ITALICS are currently INACTIVE and are under consideration as part of the future changes.
The table of Content Links has not been fully updated.
TABLE OF CONTENTS
1.0 INTRODUCTION
1.1 Historical Context
1.2 How to Win
1.3 Description of Play
1.4 Your Role as Player
1.4.6 Grounds for Expulsion from the Group
1.5 Non-Player Characters (NPCs)
1.6 The Role of the Umpire
1.6.4 Umpire PC "Freezing"
1.6.5 Umpire's and Legatus Terms of Office
1.6.6 Early Resignation and Impeachment of Umpire
1.7 The Imperium Board at Ancientworlds
1.8 Game Terms
2.0 ROMAN SOCIETY
2.1 Classes
2.2 Career Paths
2.2.5 Chart of Civil Office & Class Values
2.2.6 Chart of Military Honors & Office Values
2.2.7 Chart of Religious Office Values
2.3 Family Members
2.4 Cultural Contributions (NEW)
2.5 Mob Violence
2.5.1 Bread Riots
2.5.2 Class Riots
2.6 Family Reputation
2.7 Patron - Client Relationships
2.8 End of Year Action Point Reductions
3.0 GOVERNING THE ROMAN REPUBLIC
3.1 The Senate
3.1.3 Proposals to the Senate (NEW)
3.2 The Popular Assembly
3.2.4 Proposals to the Assembly (NEW)
3.3 Senate & Assembly NPC Factions
3.4 Election of Executive Officers
3.4.1 Ineligibility for office
3.4.2 Election Proceedure and Deadlines
3.4.3 Number of Available Offices
3.4.4 Minimum Votes Required
3.4.4.1 NPC Bribery Chart
3.4.5 Calculating Election Outcomes
3.4.6 Allocating Offices
3.5 Executive Officers
3.5.2 Censor
3.5.3 Consul
3.5.4 Praetor
3.5.5 Quaestor
3.5.6 Aedile
3.5.7 Magistrate
3.5.8 Tribune of the Plebes
3.5.9 Declarations of Emergency & Dictators
3.6 The Courts
3.7 Trial Procedures
3.8 Assassination (& Other Criminal Acts)
3.9 Criminal Charges Against the Criminal Court Praetor
4.0 THE MILITARY
4.1 Mobilization
4.2 Officer Corps
4.3 Army Commander
4.4 Legion Officers
4.5 Legate
4.6 Laticlavian Tribune
4.7 Camp Prefect
4.8 Angustriclavian Tribune
4.9 Sexmenstris Tribune
4.10 Military Honors
4.11 Military Experience Rating
4.12 Military Tours of Duty
4.13 Military Operations
4.14 Combat
4.15 Capturing Cities
4.16 Fortifications
4.17 The Spoils of War
4.17.1 Prisoners of War
4.17.2 Booty
4.17.3 Sharing the Spoils of War
4.17.4 Plundering
4.18 Mutiny
4.19 Military Experience
4.20 Naval Combat (New)
5.0 RELIGION
5.1 Religious Actions (NEW)
5.1.2 Appeals to the Gods
5.1.3 Auger Readings
5.1.4 Losing Religious Action Points
5.1.5 Temples
5.2 Religious Offices
5.3 Priests
5.4 Vestals
5.5 Augers
5.6 Pontifex Maximus
6.0 ROMAN CULTURE
6.1 Chariot Racing
6.2 Arena Aedile Duties & Restrictions
6.3 Player-Owned Chariot Teams
6.5 Chariot Race Procedures
6.6 Calculating Race Outcomes
6.7 Critical Events
6.8 Race Results
6.9
6.10 Gladiatorial Aedile & Combat Games
6.11 Gladiatorial Aedile Duties & Restrictions
6.12 Gladiators (New)
6.13 Entering Gladiatorial Matches (New)
6.14 Calculating Match Outcomes (New)
6.15 Gladiatorial Match Prizes
6.16
6.17 Additional Prizes
7.0 PERSONAL FINANCES
7.1 Estates
7.2 Villa Urbana
7.3 Slaves
7.3.7 Slave Traders
7.4 Factories
7.5 Trade
7.5.6 Types of Trade Goods (NEW)
7.5.7 Trade Ships
7.5.8 Distance Rating
7.5.9 Pirates & Etc.
7.5.10 Roman Control & Trade (NEW)
7.5.11 Insuring Shipping (NEW)
7.6 Loans & Mortgages
7.6.1 PC Loans
7.6.2 NPC Loans
7.6.3 Mortgages
7.6.4 Defaulting on Loans
7.7 Bribes (NEW)
7.8 Skimming
7.9 Random Events
8.0 STATE FINANCES & ROMAN EXPANSION
8.1 Taxes
8.2 Roman Control
8.3 Rebellion
8.3.1 What Causes a Rebellion
8.3.2 The Impact of Rebellion
8.3.3 How to End a Rebellion
8.4 Deficit Spending
9.0 FOREIGN RELATIONS
10.0 PLAYER STATUS REPORT MAINTENANCE GUIDE
1. Setting up your information for the first time
2. Monthly and end of year Maintenance
3. Posting your Status Report at the Imperium site
1.0 INTRODUCTION.
1.1. HISTORICAL CONTEXT & TIME SCALE.
The game Imperium takes place in Republican Era Rome. The first Game Turn was January, 200 BC, just a year after the Romans under Scipio Africanus defeated the Carthaginians under Hannibal and ended the sixteen-year-long Second Punic War. Each Game Turn covers one month of time in the virtual world of Imperium.
1.2. HOW TO WIN.
1.2.1 There are two ways to win Imperium - the public way and the personal way. Neither is permanent:
1.2.1.1 The public way is to have your paterfamilias PC become the 1st Man in Rome. You accomplish this by his having the best ranking in the Overall Standings among all current PCs. Your Overall Standing score is a combination of the points you have gained for participating in Imperium's civil, military, religious, and cultural life as a PC and the value of your PC's estates and villa urbana.
1.2.1.2 The personal way is simply to reach whatever wealth, power, or other accomplishment goals you set for yourself. You want to be the wealthiest tycoon of ancient times? The greatest general or poet? Or maybe you'd just like to overthrow the Republic and become Emperor? Go for it.
1.3 DESCRIPTION OF PLAY.
1.3.1 Each Game Turn you must communicate to the Umpire by e-mail the actions you would like your PC to take, including your choice to take no actions at all.
1.3.2 You may also send private e-mail to other players and post public PC and NPC "speeches" at various topics at the Imperium group board at Ancientworlds. Posts at the group board made by your PC may help you gain points toward your Overall Standing.
1.3.3 At the end of every Game Turn - usually about every two Real World weeks - the Umpire will post a summary of public news and player standings at the Imperium group board. He will also send you a private Status Report pertaining to your PC.
1.4 YOUR ROLE AS PLAYER.
1.4.1 Imperium is a game of generations. The Player Character (PC) you role-play in Imperium is a family's current paterfamilias. As the game progresses, you will guide a family's fortunes over time through successive heads of the family.
1.4.2 You may introduce other family members and personas into the game as Non-Player Characters (NPCs) and speak through them by posting messages at appropriate topics on the Imperium group board.
1.4.3 The fate of your PC is truly in your own hands. Few events are decided by chance alone. Submitting thoughtful, clear, complete instructions to the Umpire and backing your ventures with adequate resources greatly increases the likelihood that any action you propose will be successful. Hasty, ill-conceived, or skimpy instructions for ventures run on a shoestring are likely to result in unpleasant surprises.
1.4.4 The only requirement for remaining on the roster of Imperium players is to actively play the game. That's what Imperium is for. (If you don't want to play, why join?) "Actively play" means:
(1) You e-mail a report of your PC's actions (as posted at the group board where required) to the Umpire at least once during each Game Turn, even if it's to say you don't want to anything but collect income for the Turn.
(2) You post your PCs support or opposition for proposals up for a vote at the Senate and Assembly topics of the Imperium group board.
(3) Post your updated Player Status Report (Statrep) on the Player Status Reports Thread at the end of each turn.
1.4.5 One e-mail and a few minutes spent at the Imperium site once or twice every two weeks doesn't seem an overly burdonsome requirement for anyone who really wants to play the game. The first Game Turn you miss this requirement, the Umpire will post a notice in the Game Turn summary that your PC has fallen ill. If you fail to participate in the subsequent Game Turn as well, the Umpire will announce the death of your PC, drop you from the player roster, and let a new player join the game.
1.4.6 GROUNDS FOR EXPULSION FROM THE GROUP
1.4.6.1 Whilst "IN CHARACTER" posts can be as vitriolic as you wish, OUT OF CHARACTER attacks on other players are strictly forbidden. Try to remember that just because Lucius Optimus questions your PC's parentage and makes your PC look a total fool it does NOT mean that the player who operates Lucius Optimus hates you PERSONALLY! PC's should be allowed to operate as their player wishes without fear of anyone taking it personally, if you take insults badly how are you going to handle your assasination? Players who make out of character attacks or insults about other players MUST remove such offending posts within 24 hours and apologise to the player concerned for crossing the line or they risk being removed by the umpire or being put on warning (depending on the seriousness of the attack).
1.4.6.2 Ancientworlds has a no-smut policy so keep your posts free from swear words, unless they are in good latin!
1.4.6.3 Disruptive, overly petulant or unruly players will be removed.
1.5 NON-PLAYER CHARACTERS (NPCs).
1.5.1 Actions by most NPCs (usually those holding various offices) are played by the Umpire. The only NPCs a player is allowed to play "freely" (i.e. just like they were his PC), are his PC's immediate family -- his wife and children . However:
1.5.1.1 RUMOR MONGERING. Players may post as NPCs at the Forum Gossip topic of the Imperium group board to convey rumors or tidbits of information to other players. Players are cautioned against posting messages that create "facts" which give their PC an unfair advantage over other players or that violate any game rules. Players are explicitly warned against posting messages that serve as deus-ex-machina devices to get their PCs out of trouble. Players who ignore these warnings should not be surprised to have the gods turn such actions against them. When in doubt, please e-mail the Umpire for guidance
1.5.1.2 ANONYMOUS SPOKESMEN. A player who wishes to post anonymous messages at the Imperium group board may do so by posting them through the Umpire. Just e-mail to the Umpire the word-for-word message you want to post, and he will post it at the appropriate topic of the Imperium group board as an NPC. The first anonymous post in a Game Turn costs a player 10 D., the second costs 20 D, the third costs 30 D, and so on.
1.5.2 Players may send "private" messages (as opposed to public speeches) intended for NPCs to the Umpire via e-mail. The umpire will report the NPCs response by e-mail.
1.6 THE ROLE OF THE UMPIRE.
1.6.1 The Umpire handles the routine administrative tasks involved in running the game, strives to ensure fairness, and maintains order. He also plays the role of NPCs when needed and adjudicates questions about the rules.
1.6.2 The fundamental "law" of the game is that all players agree to abide by the rulings made by the Umpire. He is the final authority on what actions are and are not allowed in the game. The intent is to let you spend your time playing and enjoying the game in a safe-and-sane atmosphere without becoming embroiled in wearisome arguments over the rules.
1.6.3 The current Umpire is Marco Berni, who lives in Rome, Italy. His email is: caiuslivius@tiscali.it
1.6.4 UMPIRE PC "LIMITATIONS".
A newly appointed sole (or if their are two umpires; BOTH) umpire's character (if they have one) is/are subject to the following limitations during his term of service.
1.6.4.1 The umpire's PC may undertake all normal game activities/posts to improve their rankings (except as noted below).
(a). Umpire's may not attempt assasination of other pc's.
(b). Umpire's may not act as both prosecutor/defender and jury in a court case.
1.6.4.2 Any action undertaken by the umpire that requires a DIE roll will have it's result calculated by another player, preferably a former umpire, or if such is not available by a player acceptable to ALL other players. The action need not be revealed but the parameters and the effects must be made known to the 'proxy' umpire.
1.6.4.3 The umpire receives 50 CIV, 50 MIL and 50 REL points per turn of his service as umpire regardless of number or quality of posts.
1.6.4.4 Umpire PC's may not hold the office of Army Commander (including Proconsular Commander, though he may be a ProConsular Governor).
1.6.4.5 Umpire PC's may not hold any war-time military office, though they are free to hold office in a Legion not in a campaign or war situation. Should the legion in which the umpire PC is posted become involved in a war sitation the umpire PC must be re-assigned to another peace-time legion.
1.6.5 UMPIRE'S & LEGATES TERMS OF SERVICE
1.6.5.2 The Umpire and the other group positions of Player Legatus and Rules Legatus are selected by election once per year (real time) in January. This is done by the umpire posting an election notice, on the "Group Elections" thread at the Imperium board.
1.6.5.3 Players wishing to run (or be Prorogued) for any of the above positions must post their intention to do so within one week by posting on the "Group Elections" thread. Once nominations have been closed the candidates will have one week to make a campaign speech then voting will be carried out via private ballot (e-mail to the outgoing umpire with cc to a non candidate outgoing officer or other impartial senior player). Voting is OBLIGATORY in a contested UMPIRE election.
1.6.5.4 Elected officers take over their new positions in the first full turn following their election.
1.6.6 EARLY RESIGNATIONS & IMPEACHMENT OF UMPIRE
1.6.6.1 Any elected officer may terminate his term of office by posting a resignation speech in the "Group Elections" thread giving advanced notice of one full game term (two in the event of an UMPIRE, if possible)
1.6.6.2 Should the players feel it necessary to un-elect a sitting UMPIRE, then the proceedures are as follows:
1.6.6.2.1 At least FOUR players of 6 game months (or more) standing must post statements declaring that they wish to " IMPEACH " the UMPIRE on the "Group Elections" thread. This will automatically give rise to an extraordinary election in the following game turn, where any new candidates may run for election against the current UMPIRE (if he chooses to stand) and the winner will be elected UMPIRE for the remainder of the current term of office.
1.7 THE IMPERIUM BOARD AT ANCIENTWORLDS
1.7.1 Each topic at the Imperium group board at Ancientworlds has a specific purpose. Some topics are for administrative and general Real World discussions, some are strictly for postings "in-character" as part of the game. Please read the topic descriptions before you post messages. Here is a list of the topics currently on the Imperium group board:
ARENA - To be used by the Arena Aedile or the Gladiatorial Aedile ONLY to post messages about various games and to report the monthly gladiator standings.
ASSEMBLY - Where you post Assembly proposals, rebuttals, and votes. Open only to players whose Assembly Influence is greater than zero.
CIVIL OFFICE REPORTS - Where holders of civil offices post reports pertaining to their official duties and where PC's post details of all their public and private works and purchases including estates, factories and slaves.
COURTS - For official court messages, advocates' speeches, and other court-related messages.
FORUM GOSSIP - Where all players may post as their PCs or NPCs miscellaneous rumors or information they would like made public.
GAME RULES - For Umpire use only.
GAME TURN REPORTS - For Umpire use only. This is where you can find various end-of-Turn reports, player standings, and mentions of activity by other players that would be known by the public.
GENERAL DISCUSSION - Open to all players. This is where to post questions or ideas about the game.
MILITARY REPORTS - Where praetor-governors and holders of military offices may post reports pertaining to their military activities.
RULES QUESTIONS & ANSWERS - FAQs and requests for rules clarifications.
SENATE - Where you post Senate proposals, rebuttals, and votes. Open only to players whose Senate Influence is greater than zero.
TEMPLE - Open to all players. Where you may post messages about prayers, appeals to the gods, sacrifices, gifts to temples, and other religious actions.
PLAYER STATUS REPORTS - Where players post a monthly updated report of their pc's holdings, offices and other game standings in the required format.
1.7.2 The Umpire MAY* add "bonus" points PER TURN to your PC's Civil, Military, Religious or Cultural values when you post "above average" messages "in character" at Imperium group board topics. Points will be awarded on the basis of:
1.7.2.1 ACTING - How well you stay in character; historical verisimilitude.
1.7.2.2 PLAY VALUE - The impact your message has on the game, it's relevance, how well you move the game action along or contribute to its texture.
1.7.2.3 ELOQUENCE - The style of presentation; the wit, logic, or persuasiveness of your argument.
1.7.2.4 CREATIVITY - I can't tell you what this means exactly, but I know it when I see it.
* - Note that the quantity of messages you post has little or no bearing on the number of points awarded. However, there is such a thing as posting "too many" messages in a given Game Turn. Blowhards & topic-hogs beware. A reasonable number of typing, grammatical, and spelling errors will be tolerated.
1.7.3 Messages you post as an NPC do not earn your PC points. Use NPC posts to bring into play items that you don't want attributed to your PC.
1.7.4 Messages posted on the forum gossip thread do not generally earn bonus points (though the umpire may occasionaally award CUL points if he wishes), this thread is for gossip and hearsay and NOT for facts.
1.8 GAME TERMS. (Here is a short glossary of terms used in these rules):
ASSEMBLY INFLUENCE. The sum of your PC's Cultural Value + Family Reputation Value + Military Value + Religious Value ratings. When you participate in an Assembly vote, this is the "weight" of your vote.
SENATE INFLUENCE. The sum of your PC's Civil Value + Military Value + Religious Value + (2x Family Reputation Value) ratings. When you participate in a Senate vote, this is the "weight" of your vote.
FAMILY REPUTATION VALUE. 1% of the sum of the Civil Values + Military Values + Religious Values + Cultural Values of the heads of your family who have died during the game. This value is the legacy left behind when a paterfamilias dies. Patricians who own factories, ships, or other commercial enterprises have their starting rating cut in half. Members of the patrician class begin the game with a Family Reputation Value of 500 points. Members of the Plebian class begin the game with no family reputation value.
VILLA VALUE. The sum of the value in D. of your PC's villa urbana.
ESTATE VALUE. The sum of the value in D. of all the land your PC owns. Note that factories, ships, slaves, and other commercial holdings or enterprises are NOT included in this value.
CIVIL VALUE. The sum of all the points a PC has acquired for participating in government. This includes both points for holding civil offices and action points earned for carrying out political actions in the Senate, Assembly, Courts, Arena and Civil Office reports threads consistent with a players elected office or standing.
COMMAND RATING. The sum of all the points a PC has acquired for participating in military operations. This rating affects the combat results in any military operation in which the PC participates.
MILITARY VALUE. The sum of all the points a PC has acquired for receiving military honors and holding military offices and carrying out their military office. Note that messages posted at the Military Reports topic of the Imperium group board earn Military action points. They do NOT affect a PC's Command Rating.
CULTURAL VALUE. The sum of all the points a PC has acquired for participating in or producing public and private cultural events, structures and art.
RELIGIOUS VALUE. The sum of all the points a PC has acquired for participating in the religious life of Imperium. This includes both action points earned for posting messages at the Temple topic of the Imperium group board and points received for holding religious offices.
OVERALL STANDING. The sum of your PC's Estate Rank + Villa Rank + Civil Rank + Military Rank + Religious Rank + Cultural Rank + Family Reputation Rank. The player with the lowest number is The First Man in Rome.
RANK. The relative position of a player's points when compared to the points held by others. (E.g., If Caius X. had a Civil Value of 100, Gnaeus Y. had a Civil Value of 400, and Julius Z. had a Civil Value of 500, then Julius Z. would be ranked #1, Gnaeus Y. would be ranked #2, and Caius X. would be ranked #3.)
2.0 ROMAN SOCIETY.
2.1 CLASSES.
Historically, Roman citizens were either members of the patrician class or the plebeian class. Members of both classes could belong to the Senate and hold most government positions. Some civil offices and priesthoods could only be filled by one class or the other. In Imperium, a PC's class has the following effects:
2.1.1 Only a member of the plebeian class may hold the office of Tribune of the Plebs .
2.1.2 The Family Reputation Value of a PC belonging to the plebeian class starts at Zero.
2.1.3 PCs of the patrician class start the game with a Family Reputation Value of 500 points.
2.1.4 PCs of the patrician class receive a bonus of 500 points added to their Religious Value for the purposes of voting in the election of a Pontifex Maximus ONLY.
A number of scenarios are offered for new players where the PC's class, family reputation value and starting offices may vary from the examples above.
2.2 CAREER PATHS.
2.2.1 The career paths available for PC's to follow in Imperium include various commercial activities and holding government , military , and religious offices. The specific duties, rights, and prerequisites for offices are described in detail in other sections of the rules.
2.2.2. Although there were many more offices in ancient Rome than those covered in the rules, the number of offices has been limited in Imperium simply as a matter of logistical convenience for the Umpire. Please inform the Umpire by e-mail if you have a compelling argument for expanding the list of offices, their duties, etc.
2.2.3 Please note that your paterfamilias PC starts the game in the order/office that is stated in the chosen player scenario.
2.2.4 After you have selected your PC's initial scenario when you join the game, almost all career advancements you can achieve will depend upon your PC being appointed or elected to a post by other players. This means you'll have to some real "politicking" to advance your career. You can also gain the support of NPC characters played by the Umpire through persuasive campaign speeches, gifts, or bribes.
2.2.5 CHART OF CIVIL OFFICE & CLASS VALUES:
OFFICE/CLASS CURRENTLY HELD PREV. HELD
Plebian None N/A
Patrician 500** N/A
Equestrian# 100 None
Aedile 200 20
Civil Quaestor 200 20
Magistrate 300 None
Senator 400 *
Praetor 500 50
Propraetor /Proconsul 550 55
Consul 600 60
Pontifex Maximus 600 60
Censor 700 70
Dictator 800 80
Tribune of the Plebes 500 50
Master of the Horse *** 400 40
* Office is held for life of PC & is considered "Currently Held" in addition to any other Civil office.
** Applied to Family Reputation value.
*** Appointed by a Dictator for the duration of his term.
# This office cannot be held in conjunction with any elected office and is held only when no higher or current elected office is held. Once a player achieves the rank of Magistrate or Senator it is lost permanently.
2.2.6 CHART OF MILITARY HONORS & OFFICE VALUES:
OFFICE CURRENTLY HELD PREV. HELD
Sextmenstris Tribune 100 10
Military Quaestor 200 20
Angusticlavian Tribune 200 20
Camp Prefect 300 30
Laticlavian Tribune 400 40
Legate 500 50
Army Commander 600 60
Cavalry Standard (lead) 10 *
Cavalry Standard (gold) 20 *
Spear Shaft (lead) 15 *
Spear Shaft (gold) 30 *
Crown (lead) 20 *
Crown (gold) 40 *
Crown (civic) 100 *
Crown (grass) 250 *
Ovation 200 *
Triumph 500 *
* -- All military honors are considered Currently Held once received.
2.2.7 CHART OF RELIGIOUS OFFICE VALUES:
OFFICE CURRENTLY HELD PREV. HELD
Priest 100 *
Vestal 300 30
Auger 200 *
Pontifex Maximus 600 60
* -- Office is held for life of PC & is considered "Currently Held" in addition to any other Religious office.
2.2.8 The "Value If Previously Held" is based on a PC holding an office for one game-year. When a PC holds an office for less than one year, the "Value If Previously Held" will be pro-rated accordingly.
2.3 FAMILY MEMBERS.
2.3.1 You may play as NPCs members of your PC's immediate family (wife, sons, daughters). Family members may not normally hold civil, military or religious office.
2.3.2 When a paterfamilias PC dies, 1% of the deceased's current Civil, Military, Religious, and Cultural Contribution values are added to his social class Family Reputation Value and his eldest son (or inheriting nephew/brother if he has no male children of age) becomes the player's new paterfamilias PC. In addition, unless otherwise stipulated in a written will previously submitted to the Umpire, the elder son inherits all the debts and assets of the deceased PC.
2.3.3 PCs who are married may divorce their wives at any time for any reason simply by notifying the Umpire of their desire to do so. Divorce may affect a PC's Family Reputation Value, will require the repayment of the dowry received and/or have other consequences.
2.3.4 PCs who are unmarried may become married in either of two ways:
2.3.4.1 They may make arrangements privately with another PC to marry one of the second PC's daughters.
2.3.4.2 They may ask the Umpire to find them a suitable (and hopefully willing) bridal candidate. Players using this method must e-mail the Umpire with his specific characteristics he's looking for in a wife (e.g., her age, family status, personal traits, dowry, etc.). A player who asks the Umpire to find a bride will have a fee of 30 D. per month deducted from his treasury until a suitable candidate is found and her paterfamilias agrees to the marriage.
2.3.5 Adoption: to adopt a son or daughter email the umpire and state the age, sex and class of child you wish to adopt. The umpire will then inform you of the choices available to you and the cost. Note the quality and cost of the children on offer will reflect your pc's social standing and wealth, so a rich, Patrician Consular will have access to a better grade of adopted child than a poorer Plebian Aedile. A finders fee of 30D. per month is deducted from his treasury until a suitable child is found in addition to the fee required by the child's family.
2.4 CULTURAL CONTRIBUTIONS.
2.4.1 Cultural contributions significantly affect a PC's popularity among the masses. They are the "bread and circuses" factor that contribute to a PC's Assembly Influence rating.
2.4.2 The following are ways different game actions add points to a PC's Cultural Contributions Value:
2.4.2.1 ENTER CHARIOT TEAM IN RACE - Adds cultural action points equal to TEN TIMES the entry fee in D.
2.4.2.2 SERVE AS ARENA AEDILE - Receives 200% of total prize pool in cultural action points per month in which at least one chariot race is held, plus 200% of any denari he spends to 'enrich' the event as CUL points.
2.4.2.3 ENTER GLADIATOR IN ARENA COMBAT - Adds cultural points equal to TEN TIMES the event entry fee in D.
2.4.2.4 SERVE AS GLADIATORIAL AEDILE - Receives 200% of total prize pool in cultural action points per month in which at least one gladiatorial combat event is held, plus 200% of any denari he spends to 'enrich' the event as CUL points.
2.4.2.5 PRODUCE PUBLIC SPECTACLE/ART/WORKS (e.g., a play, statue, monument, improvement to public infrastructure) - If INSIDE Rome: Adds cultural action points equal to the amount spent in D. to produce the event. If Outside Rome adds cutural points equal to one quarter of the amount spent in D. NB: Money donations to the treasury are not permitted. See Rule 2.4.3
2.4.2.6 PRODUCE PRIVATE SPECTACLE/ART (e.g., dinner party, wedding, villa decorations) - IF INSIDE ROME: Adds cultural action points equal to 25% the amount spent in D. to produce the event. If OUTSIDE Rome earns 5% of D spent. See Rule 2.4.3
2.4.2.7 PURCHASE STABLES OR PALESTRA. This adds 100 Cultural Action Points per structure.
2.4.3 LIMITATIONS OF SPENDING ON CULTURAL CONTRIBUTION POINTS.
Whilst the populace is suitably impressed by a player's largess in public spending, there is a law of diminishing returns in such things. Basically this means that the more you spend the more they will take it for granted that you are just doing what comes naturally and easily to a man with more money than sense. Carried Forward Cultural Action Points, Games and race entry fees are INCLUDED in the ceilings stated below (See. CUL points awarded for legislative successes are IGNORED however.
This effects Cultural Action Points in the following way:
Up to 5,000 denari spent in a game year earn the player 100% of Denari spent in Cultural Action Points. (Ceiling: 5,000 Total Cultural Contribution Value)
From 5,000 to 10,000 denari spent in a game year earns the player 50% of denari spent in Cultural Action Points. (Ceiling: 7,500 Total Cultural Contribution Value)
From 10,000 to 15,000 denari spent in a game year earns the player 10% of denari spent in Cultural Action Points.(Ceiling: 8,000 Total Cultural Contribution Value)
Over 15,000 denari spent in a game year earns the player 1% of denari spent in Cultural Action Points.(Ceiling: Unlimited).
This effects Cultural Action Points for Private works in the following way:
Up to 5,000 denari spent in a game year earn the player 25% of Denari spent in Cultural Action Points. (Ceiling: 5,000 Total Cultural Contribution Value)
From 5,000 to 10,000 denari spent in a game year earns the player 12% of denari spent in Cultural Action Points. (Ceiling: 7,500 Total Cultural Contribution Value)
From 10,000 to 15,000 denari spent in a game year earns the player 1% of denari spent in Cultural Action Points. (Ceiling: 8,000 Total Cultural Contribution Value)
Over 15,000 denari spent in a game year earns the player Nothing. (Ceiling: Unlimited)
NB: Spending on private and public works outside Rome use the above ceilings HALVED.
NB: THE SAME CULTURAL ACTIONS TOTAL AND CEILINGS ARE USED FOR ALL TYPES OF PUBLIC OR PRIVATE WORKS, THEY ARE NOT CUMULATIVE.
2.5 MOB VIOLENCE.
Rome may be subjected to mob violence if the government fails to maintain food supplies or allows too great a discrepancy in standard-of-living to develop between the rich and the poor.
2.5.1 BREAD RIOTS
May occur during Turns in which the amount the Senate spends on military forces multiplied by the tax rate in Italia-Romanum is greater than the sum of the amount invested in the trade of bulk goods X the tax rate plus any food subsidy voted by the Senate.
NOTE: The income generated by ventures trading bulk cargo in Game Turns that follow a Turn in which a bread riot occurs is increased by 50% (see section 7.5).
2.5.3 CLASS RIOTS
May occur during Turns in which the amount spent on private works plus villa upgrades plus religious sacrifices and gifts is greater than the amount spent on public works plus the amount of prize money awarded in arena events. In addition, the higher Rome's tax rate (which is added to any percentage risk), the more likely a class riot will occur.
2.5.3.1 If either type of riot occurs:
(a) The Senate may not mobilize any new military forces during the Turn following that in which a class or bread riot occurs (e.g., a riot in May means no troops may be raised in June).
(b) Income from all sources except booty and plundering (see Spoils of War, section 4.17) is cut in half during any Turn in which a riot occurs.
2.6 FAMILY REPUTATION.
2.6.4 Failure to respond to a prosecution's request for evidence in a CRIMINAL trial will result in the loss of 10% of family reputation points. Players who do so are also ineligable for their year end increase in family reputation for the year in which they do so.
2.6.5 DEFENDANTS in criminal or civil trials who are found guilty MAY loose UP TO 50% of their family reputation points at the discretion of the umpire. The value lost, if any, will depend on the seriousness of the crime, and will be limited if the jury was bribed against the defendant. Minor cases will not generally result in the loss of any reputation points.
2.6.6 At the end of each year, the umpire will increase each player's family reputation score by 1% of the player's year-end total of CIV, CUL, REL, and MIL scores. Players convicted of skimming during the year will not be eligible for this year-end adjustment.
2.6.7 Note that an advocate who successfully defends or prosecutes is not eligible for an increase in family reputation value. Instead, he is eligible for an increase in civil action points.
2.7 PATRON-CLIENT RELATIONSHIPS
2.7.1 Patron client relationships between PCs are not permitted in Imperium. A pc's clients are represented by his assembly and Senate influence values. Any relationship between pc's is therefore subject to free choice at any time without possibility of legal recourse.
2.8 END OF YEAR ACTION POINT REDUCTIONS.
At the end of each game year, after updating the Family reputation value of your pc (see rule 2.6.6), the various action points earned throughout the year (and those carried forward from previous years) in each section (CIVIL, MILITARY, RELIGIOUS & CULTURAL ) are reduced down to 10% of their end of year total. Only action points are effected in this way, offices (previous and current) and military awards are unaffected.
3.0 GOVERNING THE ROMAN REPUBLIC.
The Great Game in ancient Rome was politics. This section of the rules details the structure of government & the political offices players may hold in Imperium.
3.1 THE SENATE
3.1.1 The Senate is the senior legislative body of Rome. Except for the specific functions reserved for the Popular Assemblies as noted below, the Senate has exclusive jurisdiction over:
3.1.1.1 Rome's finances (i.e., actions re: taxation and the expenditure of Treasury funds). This includes mobilizing military and naval forces.
3.1.1.2 Rome's foreign policy.
3.1.1.3 The administration of Rome's provinces.
3.1.1.4 The assignment of military commands and the bestowal of military honors.
3.1.1.5 The administration of public lands.
3.1.1.6 Declarations of States of Emergency (senatus consultum ultimum), which allows for the temporary appointment of a dictator.
3.1.2 All players whose PC's have a Senate Influence rating greater than zero may post one proposal per turn and speeches at the Senate topic of the Imperium group board.
3.1.2.1 Consuls may make two Senate proposals and one Assembly proposal per turn.
3.1.2.2 Players may make an anonymous proposal via an npc instead of making their own proposal if they wish. The fee for this is 10D. No Points are earned for npc proposed lex.
3.1.2.3 Players may not use NPC's to make a proposal once they have made one of their own whether that proposal is withdrawn or not.
3.1.3 PROPOSALS TO THE SENATE.
To qualify as a valid proposal before the Senate, a posted message:
(a) Must include the words "I PROPOSE..." followed by the specific action or policy the player wants adopted. (The more specific you are, the better.)
(b) Must include an official name for the proposal in the message title. (Latin names are preferred but not required. The first word is usually "Lex," the second word the adjective form of your PCs gens name, and the final word(s) the subject matter of your proposal. E.g., Lex Cornelia Pax Mare.)
(c) Must include the COST to the State treasury, if any.
(d) Must be legal within the rules of the game.
3.1.3.1 A new proposal, however titled, is considered to be a 'Draft' Proposal until confirmed. A player making a proposal must do as follows:
(a) Post a Draft Proposal in the Senate for discussion (eg: Lex/Senatus Consultum Livia Macedonia DRAFT).
(b) Before the stated proposal deadline this draft proposal may be ammended as many times as the proposer wishes. It may also be withdrawn.
(c) Once the proposer wishes to make his proposal a definitive, confirmed proposal he does this by posting the proposal again with the words 'FINAL' after the proposal header (eg: Lex/Senatus Consultum Livia Macedonia FINAL). Proposals that do not have the word FINAL after them and proposals that have not been DRAFT before becoming final are not elligible for voting and will not be listed. In other words, you must post at least 1 draft and 1 confirmed post for it to be valid, a lex may not ever be proposed first as confirmed, it has to pass through the draft stage first. All proposals must be finalised within the proposal deadline fixed by the umpire to be valid.
(d) A player may not make a second proposal in a month in which he has already made one, withdrawn or not.
(e) Once listed on the voting proposals for that month a lex may not be modified, but it may be withdrawn.
(IMPORTANT NOTE: If any PART of a proposal is invalid, the ENTIRE proposal is invalid.)
3.1.4 EXAMPLES OF PROPOSALS:
WRONG: "I suggest we build some ships to fight pirates and Egyptians." (This is NOT a valid proposal since it doesn't include the phrase "I propose...", its cost, and its name. If the Assembly hasn't already declared war on Egypt, it's also illegal. It's also too vague to implement since it doesn't specify the number or type of ships to be built.)
RIGHT: "I propose we build seven triremes at a cost of 700 D. to be used for anti-pirate activities in Corsica."
3.1.5 If you wish to affect a vote on a proposal that is before the Senate, you must post a message at the Senate topic that explicitly states whether your PC's Senate Influence will be used to support or defeat the proposal. Posting ambiguous, incomplete, or unclear statements or e-mailing your intentions to the Umpire has no effect on a Senate vote.
3.1.6 No further proposals may be posted at the Senate after the posting of the Senate Voting Proposal summaries until after the end of that game turn.
3.1.6.1 The Umpire will post a list of all the proposals on which players may vote called the " Senate Voting Proposals " during the current Game Turn eight (8) days after he's posted the previous Turn's News Summary.
3.1.6.2 The umpire will classify each lex as either Moderate, Conservative or General. (Category 1,2 or 3) and this will assign the level of npc support the lex will receive. A mixed lex that contains proposals of varying categories (1,2 or 3) will be classified by the LOWEST support category it contains.
3.1.7 At the end of the Game Turn, the Umpire will add the Senate influence values of the PC's who have posted their votes at the Senate topic and and apply them to the voting tendencies of the npc factions that support/oppose the proposal to determine if a proposal has passed and post the results.
3.1.7.1 The Senate influence values used shall be those as at the end of the month prior to the vote. (ie; the vote on the December 195BC proposals will utilize the Senate influence value of players as at end of November 195BC)
3.1.8 Lex successfully passed in the Senate earn the proposer Civil Action Points.
3.1.8.1 Lex proposed annonymously through an npc do not earn any civil action points.
3.1.8.2 Successful lex earn the following civil action points according to the following table:
Category
CIV
Moderate (1)
100
Conservative (2)
25
General (3)
50
3.2 THE POPULAR ASSEMBLY.
3.2.1 For game purposes, the Popular Assembly is a composite legislative body that represents the Centuriate (comita centuriata), the Tribal Assembly (comita tributa), and the Plebeian Assembly (comita pebis).
3.2.2 Except for the specific functions reserved for the Senate as noted above, the Popular Assembly has exclusive authority to:
3.2.2.1 Elect all censors, consuls, praetors, aediles, tribunes (of the Plebes), members of special commissions, and holders of lower offices.
3.2.2.2 Enact laws (plebiscita) that are binding on all citizens.
3.2.2.3 Approve the edicts and laws decreed by dictators pertaining to civil affairs.
3.2.2.4 Declare war and peace.
3.2.2.5 Ratify treaties.
3.2.2.6 Act as an appellate court for capital charges.
3.2.3 All players whose PC's Assembly Influence rating is greater than zero may post a maximum of one proposal per turn and speeches at the Assembly topic of the Imperium group board.
3.2.3.1 Players may make an annonymous proposal via an npc instead of making their own proposal if they wish. The fee for this is 10D.
3.2.3.2 Players may not use NPC's to make a proposal once they have made one of their own whether that proposal is withdrawn or not.
3.2.4 PROPOSALS TO THE ASSEMBLY.
To qualify as a valid proposal before the Assembly, a posted message:
(a) Must include the words "I PROPOSE..." followed by the specific action or policy the player wants adopted. (The more specific you are, the better.)
(b) Must include an official name for the proposal in the message title. (Latin names are preferred but not required. The first word is usually "Lex," the second word the adjective form of your PCs gens name, and the final word(s) the subject matter of your proposal. E.g., Lex Cornelia Pax Mare.)
(c) Must be legal within the rules of the game.
A new proposal, however titled, is considered to be a 'Draft' Proposal until confirmed. A player making a proposal must do as follows:
(a) Post a Draft Proposal in the Assembly for discussion (eg: Lex Livia Bellum Macedonia DRAFT).
(b) Before the stated proposal deadline this draft proposal may be ammended as many times as the proposer wishes. It may also be withdrawn.
(c) Once the proposer wishes to make his proposal a definitive, confirmed proposal he does this by posting the proposal again with the words 'FINAL' after the proposal header (eg: Lex Livia Bellum Macedonia FINAL). Proposals that do not have the word FINAL after them and proposals that have not been DRAFT before becoming final are not elligible for voting and will not be listed. In other words, you must post at least 1 draft and 1 confirmed post for it to be valid, a lex may not ever be proposed first as confirmed, it has to pass through the draft stage first. All proposals must be finalised within the proposal deadline fixed by the umpire to be valid.
(d) A player may not make a second proposal in a month in which he has already made one, withdrawn or not.
(e) Once listed on the voting proposals for that month a lex may not be modified, but it may be withdrawn.
(IMPORTANT NOTE: If any PART of a proposal is invalid, the ENTIRE proposal is invalid.)
3.2.4 If you wish to affect a vote on a particular item that is before the Assembly, you must post a message at the Assembly topic that explicitly states whether your PC's Assembly Influence will be used to support or defeat the proposal. Posting ambiguous, incomplete, or unclear statements or e-mailing your intentions to the Umpire has no effect on an Assembly vote.
3.2.5 No further proposals may be posted at the Assembly after the posting of the Assembly Voting Proposal summaries until after the end of that game turn.
3.2.5.1 The Umpire will post a list of all the proposals on which players may vote called the "Assembly Voting Proposals " during the current Game Turn eight (8) days after he's posted the previous Turn's News Summary.
3.2.5.2 The umpire will classify each lex as either Radical or Liberal or General. (Category 1,2 or 3) and this will assign the level of npc support the lex will receive. A mixed lex that contains proposals of varying categories (1,2 or 3) will be classified by the LOWEST support category it contains.
3.2.6 At the end of the Game Turn, the Umpire will add the Assembly influence values of the PC's who have posted their votes at the Assembly topic and those of the npc factions that support/oppose the proposal to determine if a proposal has passed and post the results.
3.2.6.1 The values used shall be those as at the end of the month prior to the vote. (ie; the vote on the December 195BC proposals will utilize the Assembly influence value of players as at end of November 195BC).
3.2.7 Lex successfully passed in the Assembly earn the proposer Cultural Action Points.
3.2.7.1 Lex proposed annonymously through an npc do not earn any cultural action points.
3.2.7.2 Successful lex earn the following cultural action points according to the following table:
Category
CUL
Radical (1)
250
Liberal (2)
50
General (3)
100
3.3 SENATE & ASSEMBLY NPC FACTIONS
3.3.1 In addition to PCs who hold the rank of senator, the Senate consists of 300 NPCs who belong to one of three political factions: 26% are Reactionaries, 49% are Conservatives, and 25% are Moderates.
3.3.1.1 The total Senate Influence Value of the NPC Senate is 100,000.
3.3.1.2 This is divided as follows:
Faction
S.I.V.
Moderate
25,000
Conservatives
49,000
Reactionaries
26,000
Total
100,000
3.3.2 In general, Senatorial NPC factions will:
3.3.2.1 Vote against any proposal that costs money or changes the status quo.
3.3.2.2 Vote for most proposals that RESTRAIN the power of the players whose 1st Man In Rome ranking is 1, 2, or 3.
3.3.2.3 Support most proposals that increase their own power or wealth or preserves custom and tradition.
3.3.2.4 At any given moment, 40% to 60% of the Senate favor expansion of Roman influence and military adventurism. This number is rolled monthly by the umpire at voting time.
3.3.3. Despite these restrictions
The Moderate and Conservative factions and their senate influence value equal the level of npc support that will normally accompany a proposal that is aimed at that category of voter.
The Reactionary faction voters vote for any Moderate proposal that garners at least 66% of the PC Senate Influence Votes.
The Reactionary faction voters vote for any Conservative proposal that garners at least 33% of the PC Senate Influence Votes.
The Reactionary faction voters vote for any General proposal that garners a simple majority of the PC Senate Influence Votes.
They will oppose any lex with less than these levels of support.
For example:
The 'Lex Livia Tempus Fugit' is classified as a Category 1 or Moderate lex. It therefore garners the support of the Moderate faction (25% of the Senate and 25,000 SIV). It is opposed by the Conservative faction (49% of the Senate or 49,000 SIV).
The Reactionary faction will support or oppose the proposal DEPENDING on the voting of the PC voters.
In voting the PC's vote utilizing their senate influence value to vote IN FAVOUR or AGAINST a proposal.
After voting the total PC Senate Influence votes are added together to establish a total of PC SIV. Abstentions are ignored.
The number of votes in favour of a proposal are then added together and calculated as a percentage of the total PC SIV cast.
Let us assume:
15 PC's votes on a proposals with a total PC SIV of 50,000. Of these 50,000 37,500 votes are for the proposal 12,500 are against. Therfore the PC support level for the proposal is 75%.
Lex Livia Tempus Fugit
Senate Influence Value
%
Moderate
+25,000
25
Conservative
-49,000
49
Total NPC's For
25
Total NPC's Against
49
PC's In Favour
+37,500
75
PC's Against
-12,500
25
Total In Favour
Moderates, >66% PC #Reactionary
51
Total Against
Conservatives
49
3.3.4 Similarly, the Assembly consists of NPCs who belong to three political factions: 25% are Radicals, 49% are Liberals, and 26% are Moderates.
3.3.4.1 The total Assembly Influence Value of the NPC Assembly is 100,000.
3.3.4.2 This is divided as follows:
Faction
S.I.V.
Radicals
25,000
Liberals
49,000
Moderates
26,000
Total
100,000
3.3.5 In general, Assembly NPC factions will:
3.3.5.1 Vote against any proposal that threatens their security, economic opportunity, or individual freedoms.
3.3.5.2 Vote to support proposals that will improve their lot in life and restrict the power of other branches of government.
3.3.5.3 Tend to support any proposal that INCREASES the power of players whose 1st Man In Rome ranking is 1, 2, or 3.
3.3.6 Despite these restrictions:
The Radical and Liberal factions and their assembly influence value equal the level of npc support that will normally accompany a proposal that is aimed at that category of voter.
The Moderate faction voters vote for any Radical proposal that garners at least 66% of the PC assembly Influence Votes.
The Moderate faction voters vote for any Liberal proposal that garners at least 33% of the PC assembly Influence Votes.
The Moderate faction voters vote for any General proposal that garners a simple majority of the PC assembly Influence Votes.
They will oppose any lex with less than these levels of support.
3.3.7 Please note that if a proposal doesn't address an area of specific concern to the Senate or Assembly, the respective body is likely to support the proposal if it garners a simple majority of the Influence cast.
3.4 ELECTION OF EXECUTIVE OFFICERS
All civil executive offices except dictators are elected annually by the Popular Assembly to hold office for the forthcoming game-year. Offices that are not filled by game players will be administered by the Umpire.
3.4.1 INELIGIBILITY FOR OFFICE
3.4.1.1 PC's under criminal trial CANNOT stand for election until cleared.
3.4.1.2 PC's convicted of criminal acts cannot stand for any office.
3.4.2 ELECTION PROCEEDURE AND DEADLINES.
At the beginning of each NOVEMBER game turn players must inform the umpire(s) of their intention to stand for an office via E-MAIL .
At the end of that game turn the umpire will post a FINAL list of candidates for the various offices (PC & NPC).
During the DECEMBER game turn (which will ALWAYS be a three week turn) all candidates may canvas support and MUST post ONE campaign speech on the "ASSEMBLY " thread.
In the LAST WEEK all players will vote on the ASSEMBLY thread using ONE POST for ALL candidates they support in each office.
Voters may vote for only one candidate (PC or NPC) in each position or divide their assembly influence between two or more if they so wish. To divide their Assembly influence between more than one candidate they must specify the precise number of Assembly influence votes (NOT percentages) being given to each candidate. Votes that leave this job to the umpire will be TOTALLY invalidate all that pc's votes in all categories.
3.4.3 NUMBER OF AVAILABLE OFFICES.
The political offices of Aedile (4), Quaestor (6), Praetor, Pro-Praetor (8) (NB: the number of Quaestorships and Praetorships increase with the number of Roman controlled provinces) are awarded to elected candidates according to numbers of votes (see 3.4.2). 10 Tribunes if the Plebs (see 3.4.4 below), 2 Consuls and 2 Censors are directly elected. The Consular candidate with the most PC votes will be elected as Senior Consul and the second as Junior Consul .
3.4.3.1 Four Aediles are elected each year (gladiatorial, arena, public works, and private works). Gladiatorial and Arena Aedileships will be filled by PC's first. (ie; If only two PC Aediles successfully run for office then one will get Gladiatorial and the other Arena, with NPCs filling the Public and Private Works posts)
3.4.3.2 Successful candidates for the CIVIL office of Quaestor will be assigned a provincial quaestorship. One quaestor will be assigned to each province under Roman control.
3.4.3.3 Successful candidates for the office of Praetor or ProPraetor will be assigned either a provincial praetorship or a court praetorship. Two court Praetors , and one provincial praetor for each province under Roman control will be assigned each year.
3.4.3.4 Ten Tribunes of the Plebes are elected each year; at least five tribunes will ALWAYS be NPCs.
3.4.3.5 For each available quaestorship, aedileship, praetorship, consulship and censorship there will be NPCs in competition IN ADDITION TO any PCs seeking election. PC's are free to support either PC or NPC candidates.
3.4.4MINIMUM VOTES REQUIRED .
In order to get elected over the NPC candidates, PC's must obtain at least 10,000 Assembly Influence Votes (A.I.V) (of which AT LEAST 1,000 must be NPC). Failure to gain the minimum number of votes will ALWAYS see your candidate fail to be elected. You cannot vote against a candidate.
3.4.4.1 Running for office requires NPC votes and NPC voters require MONEY . In order to get the necessary NPC support, the NPC vote must be bought (in addition to obtaining PC support). The following is the amount which must be spent to obtain 1,000 AIV worth of NPC support:
NPC A.I.V. BRIBERY CHART Office Sought Cost/1000 A.I.V.
Quaestor 100 D
Aedile 200 D
Trib. of Plebs 400 D
Praetor & Pro-Praetor 1,000 D
Consul 3,000 D
Censor 3,000 D
3.4.4.2 PC's may, if they wish, elect to purchase extra NPC support up to the full 10,000 AIV in order to improve their chances of election, however this support MUST be purchased BEFORE voting commences and can never absolutely guarantee election.
3.4.4.2.1 The purchase of more than 1,000 AIV carries a 25% chance per extra 'slice' of 1,000 that your 'excessive' bribery will be brought to the attention of the Censors, who MAY decide to prosecute the offender.
3.4.5 CALCULATING ELECTION OUTCOMES.
At the end of each December Game Turn, the Umpire will tally the Assembly Influence Values of the PC's who posted their support for candidates at the Assembly topic AND the number of NPC votes purchased to determine who was elected to the various civil offices and post the results. The Umpire will fill offices for which no PCs have been elected with NPCs.
3.4.6 ALLOCATING OFFICES .
Offices are allocated on a highest vote = highest office basis. Provinces are ranked by GDP.
Offices are ranked according to the following table:
Office Rank
Censor Equal
Consul 1. Senior
2. Junior
Praetor/Pro-Praetor /Pro-Consul
(NB: Pro-Consul's cannot be Court Praetors)
1. Sicilia
2. Baetica
3. Tarraconensis
4. Narbonenis
5. Sardo-Corsica
6. Cisalpine Gaul
7. Lusitania
8. Court Praetor
9. Peregrinus
Quaestors 1. Sicilia
2. Baetica
3. Tarraconensis
4. Narbonenis
5. Sardo-Corsica
6. Cisalpine Gaul
7. Lusitania
Aediles 1. Gladiatorial
2. Arena
3. Public Works
4. Private Works
3.4.6.1 Elected Officers may freely choose to immediately swap their office for that of any lower ranked official if they so desire. Lower ranked officers may not oppose such a change. If two officers of higher rank both desire the same province of a lower officer then the one with the higher electoral vote gets it.
3.4.6.2 Newly elected Quaestors, Aediles and Praetors may exchange appointments with other PCs and NPCs if BOTH parties are in agreement (Exception; NPC Public work or Private works Aediles will NEVER swap with games Aediles).
Any exchanges must be finalized within one week (real time) of the announcement of the election results by notifying the umpire (both players in the event of a PC/PC swap). Any exchanges not notified by then will not be permitted.
NPC's will ALWAYS require cash in order to be persuaded to give up a better province. PC's are free to set their own terms.
Court praetorships are viewed as considerably less desirable than provincial praetorships; the monetary value of provincial quaestorships and praetorships are determined by the differences in yearly tax revenue between the provinces multiplied by 5% (Quaestors) or 15% (Governors [all grades]).
The following is an example:
PC Praetor Lucius Cornelius wishes to swap Lusitania (his allocated province) with NPC Praetor Aulus Domitius who's allocated province is Baetica.
Baetica's tax revenue is currently 2,280D per month, Lusitania's is 1,020D per month. Multiplied by 12 month's this equals 27,360D for Baetica and 12,240D for Lusitania. The difference between the two is therefore 15,120D
To swap provinces Lucius Cornelius will need to pay Aulus Domitius 2,260D.
Had Lucius Cornelius been a court Praetor the swap would have cost him 410D. (2736D x 15% as his office has no tax revenue value.)
PC's may use the above as a guide to how to value a request to exchange provinces from a lower ranked elected PC official. Though are free to set their own conditions.
All Aedileships are viewed as having the same value. However, for game reasons NPC Public work or Private works Aediles will NEVER swap with games Aediles.
3.5 EXECUTIVE OFFICERS.
This section of the rules specifies the duties, authority, and remuneration for elected government officials available in the game. Note that there is a limit to the number of times a character may be elected to any given political office.
No citizen may hold more than one Civil office at a time. Aside from exceptions and conditions noted in various sections of these rules, PCs MAY NOT hold military offices at the same time they hold civil offices.
3.5.1 LIMITS ON OFFICE
The following table shows the number of times an office can be held by a PC and any other limitations set.
Office Number of Times Notes
Dictator No limit
Censor 1
Consul 2 Three years must pass between Consulships
Pro-Consul 1 per consulship Within 3 years of a Consulship
Pro-Praetor 1 Must be before a Consulship
Praetor 1
Quaestor 1 Military or Civil. Must be before Praetorship.
Aedile 2
3.5.2 CENSOR
The highest political office in Rome. At the end of each year, the Popular Assembly elects two (2) former consuls, one patrician one plebeian, to act as censors for the forthcoming year. Only former consuls may become censors. (The term of office isn't exactly historical, but has been adjusted for game purposed.)
3.5.2.1 Censors have the power to decree that any player's Family Reputation be increased or decreased by 1% (or 10 points, whichever greater) each Game Turn. This action may not be ordered or reversed by any other player, the Senate, or the Assembly. To exercise this power, the censor simply posts his action at the Senate topic of the Imperium group board and notifies the Umpire by e-mail. A Censor may not increase or decrease his own Family Reputation.
3.5.2.2 Censors are the only characters in the game who can order that a player be arrested, charged with committing a crime, and tried. A censor must post such orders at the Senate topic of the Imperium group board.
3.5.2.3 Censors may order Senators that are convicted in criminal or civil cases or declared bankrupt to be expelled from the Senate.
3.5.2.4 A Censor may forbid his colleague from any of the above actions.
An NPC colleague to a PC Censor has a 30% chance (through die roll) of forbidding his colleague from doing any action (except ordering an arrest) just out of pure contrariness.
3.5.2.5 Censors receive no salary from the state treasury for holding their office.
3.5.3 CONSUL
At the end of each year, the Popular Assembly elects two (2) former praetors to act as co-consuls for the forthcoming year. Only former praetors may become consuls. The consul who receives the most votes is called the Senior consul. His co-consul is called the Junior consul. In game terms, these labels are used a convenient way to distinguish the two co-consuls from each other and have nothing to do with which has "more" authority (except see section 3.5.3.4).
3.5.3.1 Consuls are Rome's CEOs, the top civil and military officers of the State. They preside over the Senate and Popular Assembly and may propose laws before both bodies. They may NOT enact laws on their own or rule by edict (i.e. like a king or emperor could). They do have the following 'perks':
(a)
(b) A Consul may invoke the right of intercessio to prevent any lower ranked (ie: non-consul or former consular) from speaking and thus making a Senate proposal.
(c) A Consul has the right to take any vacant Military command that arises during his term of office without recourse to a Senate vote. The Senior Consul has first refusal then the Junior second.
(d) A Consul may make two Senate proposals per turn, instead of the usual one.
(e) At the end of their Consular year consuls that are engaged in a military command or take up a provincial governorship are automatically granted the rank of Pro-Consul.
3.5.3.4 Unless the two acting consuls agree upon a different division of responsibilities, they alternate ultimate executive authority over civil and military affairs each month:
(1) The Senior consul has the final (executive) authority in civil affairs in the months of January, March, May, July, September, and November and the final (executive) authority in military affairs in February, April, June, August, October, and December.
(2) The Junior consul has the final (executive) authority in military affairs in January, March, May, July, September, and November and the final (executive) authority in civil affairs in February, April, June, August, October, and December.
3.5.3.5 The consul who holds executive authority for civil affairs during a month that the Senate declares a State of Emergency must appoint a citizen to the office of dictator (see Section 3.13).
3.5.3.A PROCONSULS.
At the end of their Consular year consuls are automatically granted the title of Pro-Consul to serve as EITHER provincial governors OR to command an army (in which case they 'govern' or have Imperium' over the province/country they are engaged in war with). The Consul has the option to take up his provincial appointment within three years or it is lost. Although considered a higher degree of rank for social purposes, proconsuls have no greater authority or privileges than any other "Praetor" provincial governor or army commander. A proconsul's imperium (his authority) is limited to the area of his province or task, and has no effect inside Rome.
A Pro-Consular provincial governor has all the same privileges and restrictions as those listed in the section on Praetors, except where expressly stated otherwise below.
If a consul is acting as Army commander at the end of his consular year in an area outside Italia he is automatically pro-rogued as Pro-Consul for that area until the end of the campaign or for the period of one year whichever LONGER. Pro-Consular Commanders do not then qualify for a provincial Governorship as well.
If a Consul is NOT acting as army commander outside Italia (or at all) at the end of his consular year and elects not to take up his provincial appointment, he reverts to the rank of Senator until he takes up his provincial appointment when he is automatically granted the title of Pro-consul for that year.
3.5.3.A.1 The Consul must choose his desired province during the term of his Consular year and inform the Senate of his choice. Once notified this choice cannot be changed except via mutually agreed swap with another pc. Senior Consuls have the first choice of province, juniors the second and both must take up their chosen post
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